vault backup: 2025-08-02 23:11:17

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Daniel Eder 2025-08-02 23:11:17 +02:00
parent c4bbc6f11c
commit c57e701d9c
3 changed files with 3 additions and 11 deletions

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@ -262,15 +262,7 @@ Both attacker and defender roll their full dice pools. Every result of **5 or 6*
## Consequences of Combat ## Consequences of Combat
Injuries in _Vaelora_ represent serious harm- deep cuts, broken bones, exhaustion, internal bleeding, and spiritual dissonance. They are **not abstract HP** or life points. Each point of Injury reflects significant strain, and their accumulation steadily degrades a characters ability to act. Injuries in _Vaelora_ represent serious harm- deep cuts, broken bones, exhaustion, internal bleeding, and spiritual dissonance. They are **not abstract HP** or life points. Each point of Injury reflects significant strain, and their accumulation steadily degrades a characters ability to act.
### Injury Thresholds When the number of Injuries taken exceeds the Health of the character, the character is [[#Being Subdued|subdued]].
Injury isnt just damage- its **narrative gravity**. Wounds shape the moment, turning confident strides into limps, spells into desperate last resorts. These thresholds reflect not only mechanical penalties, but also the shifting emotional weight of battle.
|**Threshold**|**Condition**|**Mechanical Effect**|**Narrative Impact**|
|---|---|---|---|
|**Healthy**|Fewer than half your total **Health** in **Injuries**.|No penalties.|You fight with clarity and purpose. Youre bruised, but unbowed- still in command of your body and spirit.|
|**Wounded**|More than half of **Health** in **Injuries**.|**2 dice** to all physically strenuous actions (e.g., melee, athletics, climbing) and **halved APR**|You bleed and ache. Your movements slow. You grit your teeth and carry on, a visible testament to grit and pain.|
|**Overwhelmed**|**Injuries equal** to your **Health**.|**Half all dive pools**. Can only take **one action** per round (any type). You **cannot reserve actions**.|Every motion is effort. You stumble more than you stride. A final blow, a last spell, a whispered word- whatever you can manage before falling.|
|**Subdued**|**Injuries exceed** **Health**.|You are **helpless**- incapacitated, unconscious, or otherwise out of the fight.|Your story turns. You fall to the ground, not dead- but broken. Your fate now lies in the hands of allies, enemies, or the Veil itself.|
>[!warning] Health does **not** refresh between scenes. >[!warning] Health does **not** refresh between scenes.
>Healing requires rest, medicine, or magic. Even then, recovery is slow- and scars may last. The wounds of _Vaelora_ are more than numbers; theyre carried into the next story. >Healing requires rest, medicine, or magic. Even then, recovery is slow- and scars may last. The wounds of _Vaelora_ are more than numbers; theyre carried into the next story.