### **Description** Carpenters are the quiet architects of survival and civilization. With steady hands and a sharp eye for grain and joinery, they shape wood into tools, weapons, and sanctuaries. In the wilderness, their shelters stave off cold nights. In war, their ships and fortifications carry armies to victory. The _Hands of the Builder_ tree represents the mastery of woodcraft as both an art and a lifesaving skill. Whether it’s fashioning an emergency raft from scavenged logs or erecting fortifications that hold back a tide of enemies, these craftsmen know that wood bends, but does not break. ### **Overview of Tiers and Progression** - **Tier 1 (Carpentry 1+)**: Basic survival shelters and the ability to spot structural flaws. - **Tier 2 (Carpentry 2+)**: Reinforce structures and improvise functional wooden creations. - **Tier 3 (Carpentry 3+)**: Begin shaping masterwork gear and larger projects. - **Tier 4 (Carpentry 4+)**: Apex-level feats—ships, bridges, and fortifications become your legacy. ## Ability Tiers **Cost:** Each tier costs **Tier × 3 Marks**, spent from **Carpentry or Might**. **Advancement:** Must unlock **Tier 1** before accessing later tiers. ### **Tier 1 Abilities** _(Carpentry 1+)_ | **Name** | **Type** | **Action/Duration** | **Roll (if active)** | **Description** | | ------------------ | ----------- | -------------------------------------------- | -------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------- | | **Basic Shelter** | **Active** | 30 minutes downtime or 1 Scene | Carpentry + Survival | Once per scene, build a functional shelter that removes **1 Fatigue** caused by environmental exposure for you and up to 4 allies. | | **Woodcrafter** | **Passive** | Always on | — | Gain **+1 die** when crafting wooden gear (bows, shields, furniture, tools). | | **Structural Eye** | **Effect** | Uses the same action as the observation roll | Attaches to Observation + Carpentry (or Mechanics) | Mark one die as **Effect**. If it succeeds, you detect a weak point in a wooden structure; next attack or sabotage roll against it gains **+1 success**. | ### **Tier 2 Abilities** _(Carpentry 2+)_ |**Name**|**Type**|**Action/Duration**|**Roll (if active)**|**Description**| |---|---|---|---|---| |**Reinforce Structure**|**Active**|1 hour downtime|Carpentry + Mechanics|Bolster a building’s defenses, granting it **+1 Soak die** against siege damage or environmental harm for 1 scene.| |**Emergency Raft**|**Active**|2 hours downtime|Carpentry + Survival|Once per session, build a makeshift raft or vessel capable of crossing a river or lake with up to 6 passengers.| |**Trap Builder**|**Active**|1–2 hours downtime per trap|Carpentry + Mechanics|Create basic wooden traps (spike pits, snares, deadfalls). On success, traps have DR = **2 + your Carpentry rank**.| ### **Tier 3 Abilities** _(Carpentry 3+)_ |**Name**|**Type**|**Action/Duration**|**Roll (if active)**|**Description**| |---|---|---|---|---| |**Siege Support**|**Effect**|Uses the same action as a siege-building roll|Attaches to Mechanics + Carpentry|Mark one die as **Cooperative**. If it succeeds, the siege engine or fortification gains **+1 die** on its next action.| |**Master Craftsman**|**Active**|2 hours downtime per item|Carpentry + Mechanics|Build a masterwork wooden weapon or shield that grants **+1 die** when used. The bonus lasts for 1 scene or until the item is broken.| |**Permanent Shelter**|**Active**|1 day downtime|Carpentry + Survival|Build a durable homestead or cabin capable of housing a group safely for long-term residence.| ### **Tier 4 Abilities** _(Carpentry 4+)_ | **Name** | **Type** | **Action/Duration** | **Roll (if active)** | **Description** | | ----------------------- | ----------- | ---------------------------------------------------------- | --------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **Master Builder** | **Meta** | Retroactive declaration (counts as 1 week of prior effort) | Carpentry + Mechanics | Once per session, declare that you completed a large-scale wooden project (bridge, fortification, ship) just in time. Success assumes the project exists and is functional. | | **Cleansing Pyre** | **Active** | 2 hours downtime | Carpentry + Spirit | Construct a ceremonial pyre capable of cleansing **1 Corruption die** from each ally who participates in the rite. | | **Legendary Architect** | **Passive** | Always on | — | You may design and oversee massive construction projects without penalty, coordinating multiple teams and resources. |