Oh yes, Tracking (Wit) is a flashy predator-hunter tree—designed for pursuit, ambush, and reading the battlefield like a book: Tracking (Wit) Tier 1 (Tracking 1+) • Read the Trail – Mark a die as Effectful; on success, determine the target’s size, pace, and condition from their tracks. • Snare Sense – Mark a die as Lucky when rolling to detect traps or false trails along a track; failure doesn’t trigger the trap. • Hunter’s Focus – Once you’ve identified a target’s trail, you may roll Tracking instead of Observation to spot them until the trail goes cold. Tier 2 (Tracking 2+) • Hunt the Prey (Tracking/Survival) – Mark a die as Persistent; keep it until you locate the target you’ve named. • False Trail (Tracking/Deception) – Spend 1 APR to lay a convincing false trail; anyone following must roll Tracking vs your roll or be delayed 1 hour (or 1 round in combat pursuit). • Trophy Caller – After observing your prey, you may make a Spirit + Tracking contest to unsettle them; failure causes the prey to Falter. Tier 3 (Tracking 3+) • Pursuit Specialist (Tracking/Athletics) – You ignore one Speed penalty during long chases and can close distance at +2m per round. • Kill Zone Marking (Tracking/Tactics) – Spend 1 APR to designate a “kill zone”; allies gain +1 die to Stealth and Ambush rolls there until you move on. • Scent the Weakness – Mark a die as Powerful when attacking a Wounded enemy you’ve been tracking; add the die’s value to Injury. Tier 4 (Tracking 4+) • Ghost Pursuer – Once per scene, you may ignore all environmental penalties to Tracking and arrive at your prey’s location undetected. • Perfect Hunter – When attacking a target you’ve been tracking for at least an hour (or one full round in combat), your first attack automatically counts as a Critical Hit (margin 3+ = Subdue). • Relentless Shadow – Targets you track can never fully escape; even if they leave the continent, you can always find a trace of them. Why It Fits • Predator feel: Once you’ve marked a target, they can run, but they’ll never be safe. • Synergy: Strong crossovers with Survival (wilderness skills), Stealth (ambushes), and Tactics (kill zones). • Escalation: Tier 4 turns trackers into mythic hunters—unstoppable and terrifying. 🔥 Next Exploration Skill: Should we loop back in order to Navigation (pathfinding, avoiding hazards) and then finish with Climbing and Swimming? Or go full-tilt and hit Stealth/Tracking/Social crossover skills like Observation after?