You’re a master of moving contraband and people unnoticed. ## Tier 1 (Smuggling 1+) * Hide Cargo – Mark a die as Effectful; on success, hide goods from inspections. * False Manifests – You may forge shipping documents (counts as Forgery). * Familiar Routes – You gain +1 die to Navigation when planning covert travel. ## Tier 2 (Smuggling 2+) * Cover Operation – You may declare a legal front for your smuggling; it reduces suspicion by 1 success level. * Trusted Contacts (Smuggling/Streetwise) – Once per session, declare you know a reliable contact at a border or port. * Load Balancer – You may move 2x as much contraband in the same time without added risk. ## Tier 3 (Smuggling 3+) * Safe Passage – You may declare a hidden route to bypass patrols or checkpoints. * Silent Convoy – Mark a die as Persistent; on success, move a group or caravan without drawing attention. * Black Market Broker – You may secure rare or illicit goods once per session at 75% market cost. ## Tier 4 (Smuggling 4+) * Network Boss – You may create a smuggling network, providing access to resources in most major ports. * Untouchable – You can reroll one failed Social die when bribing or negotiating with border officials. * Vanishing Act – Once per session, declare that you “already moved the goods” and avoided discovery.