Here’s the **Shields (Might)** tree, focused on defense, formation tactics, and controlling the flow of combat: ### **Tier 1 (Shields 1+)** 1. **Shield Bash** – Mark a die as **Effectful**; on success, you deal 1 Injury and push the target back 1m. 2. **Steady Wall** – When using Block, mark a die as **Persistent**; if it succeeds, gain +1 die on your next defense. 3. **Brace** – Once per round, you may reduce forced movement or knockdown effects by 2m without a roll. --- ### **Tier 2 (Shields 2+)** 1. **Deflecting Guard** – Mark a die as **Lucky** when using Block; on success margin 2+, redirect the attack to another adjacent target. 2. **Shield Wall (Shields/Tactics)** – When adjacent to another shield user, you may both mark a die as **Cooperative**; each success adds +1 die to both defenders’ next Block rolls. 3. **Stalwart Advance** – When you successfully Block, you may immediately move 2m forward without provoking attacks. --- ### **Tier 3 (Shields 3+)** 1. **Battering Rampart (Shields/Melee)** – Mark a die as **Powerful** on a Shield Bash; on success, deal bonus Injury equal to the die’s value and knock target prone. 2. **Guardian’s Intercept (Shields/Dodge)** – When an ally adjacent to you is attacked, spend 1 APR to Block for them; if you succeed, they suffer no Injury. 3. **Bulwark Formation** – When using Shield Wall, allies in the formation gain half your Shields skill as bonus Soak dice when Relying on Armor. --- ### **Tier 4 (Shields 4+)** 1. **Immovable Bastion** – While braced (spending 1 APR), you cannot be moved against your will and gain +2 dice to all defense rolls. 2. **Rebounding Defense** – When you Block a Critical Hit (margin 3+), mark one die as **Exploding**; immediately counterattack with +2 dice. 3. **Aegis (Shields/Tactics)** – Once per scene, when you successfully Block, all adjacent allies ignore the next attack made against them. --- ### **Why It Fits** - **Defense focus:** Blocks, intercepts, and formations reinforce the shield-bearer as a true protector. - **Synergy:** Links naturally to Melee, Tactics, and Dodge for counterattacks and team defense. - **Escalation:** Tier 4 makes shield users anchors on the battlefield, able to hold positions and protect allies in climactic moments. --- 🔥 Next up: **Tactics** (battlefield coordination and leadership) or **Throwing** (light ranged control)?