## Attributes Each attribute is rated from 1–5 and contributes directly to your dice pool when paired with relevant skills. | Attribute | Description | | | ------------- | ----------------------------------------------- | --- | | **Might** | Strength and athletic power. | | | **Agility** | Reflexes and finesse. | | | **Fortitude** | Physical resilience and durability. | | | **Wit** | Quick thinking, awareness, and perception. | | | **Focus** | Mental stamina and precision. | | | **Presence** | Charm and force of personality. | | | **Spirit** | Willpower, Veil connection, soul strength. | | | **Cunning** | Deceit, survival instinct, streetwise thinking. | | ## Secondary Attributes They are derived from the base attributes and are usually some kind of "tracker": | Sec Attribute | Formula | Effect | | ------------- | ------------------- | ------------------------------------------------------------------------------------------------------------------- | | Health | Might + Fortitude | Number of injuries you can take before being incapacitated. | | Corruption | Spirit + Cunning | Tells how spiritually corrupted you are. For each point one die in the dice pool gains the "corrupted" mark. | | Face | Spirit + Focus | Shows how well you keep your social facade upright and gives the number of "slights" you can take before faltering. | | Initiative | (Wit + Agility) / 2 | Bonus to initiative rolls |