Artists, mapmakers, and illusionists alike wield the pen and brush as tools of power. A single line can memorialize a battlefield, deceive a guard, or guide a caravan through the wilds. Those who master Drawing know that images can change minds, preserve knowledge, and even shape reality itself. The _Lines of Sight_ tree reflects mastery over visual representation and symbolic design—skills that can serve as camouflage, forgeries, maps, or even magical wards. ### **Overview of Tiers and Progression** - **Tier 1 (Drawing 1+)**: Perfect recall and functional field sketches. - **Tier 2 (Drawing 2+)**: Leverage art for knowledge and subtle magic. - **Tier 3 (Drawing 3+)**: Create maps and artwork with tactical or protective value. - **Tier 4 (Drawing 4+)**: Produce flawless forgeries, illusory art, and unrivaled maps. ## Ability Tiers **Cost:** Each tier costs **Tier × 3 Marks**, paid from **Drawing or other Wit-based Knowledge skills (Navigation, Occultism)**. **Advancement:** Must unlock **Tier 1** before later tiers. ### **Tier 1 Abilities** _(Drawing 1+)_ | **Name** | **Type** | **Action/Duration** | **Roll (if active)** | **Description** | | ----------------- | ---------- | -------------------------------------------------- | ---------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **Sketch Memory** | **Active** | 10 minutes downtime | Wit + Drawing | You may perfectly recall and draw any scene you’ve witnessed. Allies gain **+1 die** to Investigation rolls using the drawing as reference. | | **Quick Map** | **Active** | 5 minutes downtime or 1 Action (encounter) | Wit + Drawing | Once per scene, sketch a usable map from memory. Allies navigating with the map remove **1 penalty die** from Navigation rolls. | | **Decoy Art** | **Effect** | Attaches to a Wit + Drawing roll (forgery attempt) | Wit + Drawing + Deception (if inspected) | Mark one die as **Effect**. If it succeeds, the fake document, seal, or artwork appears authentic. Failing the marked die automatically alerts inspectors during close scrutiny. | ### **Tier 2 Abilities** _(Drawing 2+)_ | **Name** | **Type** | **Action/Duration** | **Roll (if active)** | **Description** | | ------------------------- | ----------- | -------------------------------------------- | ---------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **Illustrated Knowledge** | **Passive** | Always on | — | Allies studying your drawings gain **+1 die** to related Knowledge rolls (History, Zoology, Languages, etc.). | | **Spot Forgery** | **Active** | 1 Action (encounter) or 5 minutes (downtime) | Wit + Drawing vs. forger’s Deception + Drawing | Once per scene, you may detect a fake document or painting. | | **Mark of Power** | **Effect** | - | Wit + Drawing or Occultism | You may create a simple magical glyph (ward, signal) on a surface. Mark a die as **Effect**. If it succeeds, the glyph triggers a **minor effect** (alarm, glow, symbolic meaning) on contact. | ### **Tier 3 Abilities** _(Drawing 3+)_ | **Name** | **Type** | **Action/Duration** | **Roll (if active)** | **Description** | | ---------------------------- | ----------- | -------------------------------------------- | -------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **Artistic Cover** | **Active** | 1 hour downtime | Wit + Drawing | Conceal an item, message, or compartment within artwork. Only a successful **Wit + Investigation** roll at **3+ successes** reveals the hidden element. | | **Cartographer’s Precision** | **Effect** | Attaches to Navigation rolls using your maps | — | Allies using your maps gain **+1 die** on Navigation rolls. Mark one die as **Cooperative**. If it succeeds, the group avoids 1 environmental complication during travel. | | **Illusionist’s Eye** | **Passive** | Always on | — | Gain **+1 die** when detecting magical glamours, illusions, or false images. | | | | | | | ### **Tier 4 Abilities** _(Drawing 4+)_ | **Name** | **Type** | **Action/Duration** | **Roll (if active)** | **Description** | | ----------------------- | ----------- | --------------------------------------------- | -------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------- | | **Master Forger** | **Active** | 1–2 hours downtime (complex documents) | Wit + Drawing | You may replicate any document, seal, or artwork **without detection**. Forgery detection rolls automatically fail unless aided by supernatural means. | | **Illusory Art** | **Active** | 1 Action (encounter) or 10 minutes (downtime) | Wit + Drawing | Once per session, create a still illusion visible to all. Lasts **1 scene** and cannot directly deal damage or harm, but can block sight or deceive foes. | | **Master Cartographer** | **Passive** | Always on | — | You always know where you are (absolute directional sense) and can produce flawless maps. Allies using your maps gain **+2 dice** to Navigation. | >[!hint] **Design Notes** > > - Drawing ties together **forgery, navigation, and symbolic magic**. > - **Effect abilities** (Decoy Art, Mark of Power, Cartographer’s Precision) latch onto existing rolls for synergy. > - **Active abilities** define clear downtime vs. encounter use, ensuring no ambiguity. > - The final tier makes the character a **world-class mapmaker, illusionist, and forger**, expanding beyond simple sketching.