You specialize in avoiding pursuit, detection, and capture. ## Tier 1 (Evasion 1+) * Quick Foot – Gain +2m movement during chases. * Lose the Tail – Mark a die as Effectful; on success, break line of sight with pursuers. * Cover Runner – You may reroll 1 failed Dodge die during a chase. ## Tier 2 (Evasion 2+) * False Trail (Evasion/Tracking) – Once per scene, leave misleading evidence, making pursuit one success harder. * Urban Escape – You may reroll one failed die when evading through crowds or tight spaces. * Duck and Hide – You may hide from pursuers mid-chase without slowing down. ## Tier 3 (Evasion 3+) * Backtrack Trap – Mark a die as Persistent; on success, set a small hazard behind you (tripwire, debris) that slows pursuers. * Speed Burst – Once per scene, gain +1 APR during a chase. * Ghost Vanish – You may erase signs of your presence entirely, making Tracking impossible without magic. ## Tier 4 (Evasion 4+) * Slip the Net – Once per session, declare you escaped a pursuit “off-screen.” * Uncatchable – You cannot be cornered unless immobilized. * Dead Drop – You may hide an item or evidence so well it cannot be found without your help.