Here’s the **Tactics (Wit)** tree, built around battlefield coordination, control, and leadership synergy: ### **Tier 1 (Tactics 1+)** 1. **Ambush Planner** – Mark a die as **Effectful** when rolling for Initiative; on success, all allies gain +1 die to their first action. 2. **Flank Order** – When an ally attacks a foe you also threaten, they may reroll 1 die if you have line of sight. 3. **Quick Rally** – Once per scene, spend 1 APR to remove a Slight or Fatigue from one ally within Presence meters. --- ### **Tier 2 (Tactics 2+)** 1. **Battlefield Mastery** – On a successful Tactics roll (Wit + Tactics), a number of allies equal to successes gain +1 die on their next attack or defense. 2. **Strategic Withdrawal** – Mark a die as **Persistent**; on success, all allies within range may disengage without provoking attacks. 3. **Coordinated Strike (Tactics/Melee)** – When you attack a target after an ally attacked them, mark a die as **Powerful**; add its value to Injury if successful. --- ### **Tier 3 (Tactics 3+)** 1. **Exploit Weakness** – On a successful Tactics roll, choose a target; all allies gain +1 die to actions against that target for the round. 2. **Counter Formation (Tactics/Shields)** – When enemies attempt to surround you, mark one die as **Lucky**; on success, all allies in your formation gain +2 dice on defense until your next turn. 3. **Commanding Presence (Tactics/Command)** – Once per round, you may allow one ally to reroll their entire dice pool on a failed action. --- ### **Tier 4 (Tactics 4+)** 1. **Turn the Tide** – When an ally is Subdued or Wounded, spend 1 APR to immediately grant all allies +1 APR and +1 die to their next action. 2. **Master of the Field** – Once per scene, mark a die as **Persistent**; on success, reposition all allies and enemies within Presence meters by 2m as you dictate. 3. **War Leader (Tactics/Command)** – Allies within Presence meters gain +1 die to all rolls while you are standing; if you are Subdued, they immediately gain 1 Fatigue. --- ### **Why It Fits** - **Strong team buffs:** Bolsters allies, manages enemy pressure, and rallies morale. - **Synergy:** Connects naturally with Melee, Shields, and Command abilities.