## Tier 1 (Etiquette 1+) * Flawless Courtesy – Mark a die as Powerful when making a first impression; on success, the target’s attitude improves by one step. * Customs Insight – Mark a die as Effectful when engaging with foreign cultures; success removes any faux pas penalties. * Subtle Gesture – You can convey coded messages to allies using manners or ritual; +1 die to allies who pick up the signal. ## Tier 2 (Etiquette 2+) * Armor of Courtesy – You may ignore 1 Slight in Social Encounters as long as you remain outwardly polite. * Veiled Barbs (Etiquette/Intimidation) – You may inflict 1 Slight on a rival using only cutting words, provided they share your culture. * Favor Collector – Each time you navigate a high-society event without misstep, you may “bank” 1 free die for future social conflicts. ## Tier 3 (Etiquette 3+) * Hidden Message – Mark a die as Persistent when speaking in code; allies automatically understand you without rolling. * Name Dropper – Once per scene, invoke a powerful connection to remove 1 Slight from yourself or an ally. * Courtly Pivot – You may spend 1 APR to shift any Social Encounter from hostile to neutral footing (only once per NPC group). ## Tier 4 (Etiquette 4+) * Court’s Darling – At high-society events, you begin with 1 Bond level with any major figure present. * Master of Ceremony – Once per session, you may set the “social framing” of a scene (deciding its stakes, location, or tone). * Duel of Words – When you are attacked socially in a formal setting, you may immediately counter; if you succeed, the attacker takes 2 Slights instead.