Playtested a simple combat scenario. ## Improvements * The Health System is not required. Small Health values do not align well with the levels and taking additional penalties. * *Strike* action should take only 1 action. 2 actions caused players to beat around the bush often and also did not feel right with NPC. * Fatigue as useable resource accrding to Rules Overview. * Clear skill applications for skills in combat are required. * “Slights in Combat” or rather intrigue… does not work well. The effect of taking someone out for a round with multiple rounds of work seems… weak to the playtesters. * Power Strike (and similar) should take 2 actions but normal attacks only 1 ## Good Things * Marked dice worked as expected * Fatigue Points (maybe regenerate faster) *