Swimming (Fortitude) Tier 1 (Swimming 1+) 1. Dive Deep – Mark a die as Powerful; on success, hold your breath for additional minutes equal to the die’s value. 2. Tide Rider – Mark a die as Exploding when swimming with currents; on success, chain additional movement up to your Speed. 3. Surface Lunge – Mark a die as Risky when attacking from water; on success, you catch your target completely off guard (they cannot defend). --- Tier 2 (Swimming 2+) 1. Streamline – You ignore one Speed penalty while swimming and can carry allies or gear with no additional penalty. 2. Amphibious Awareness (Swimming/Observation) – Mark a die as Effectful; on success, detect aquatic threats or hazards before they strike. 3. Reposition Underwater (Swimming/Dodge) – When attacked underwater, you may reposition up to 2m for free if you succeed on your Dodge roll. --- Tier 3 (Swimming 3+) 1. Underwater Grappler (Swimming/Brawl) – Mark a die as Persistent when grappling underwater; on success, the target begins drowning immediately. 2. Aquatic Pursuit – You gain +2m movement when chasing foes in water and ignore difficult currents. 3. Breath Share – You may share air with an ally; both of you may extend your breath-holding duration by +2 minutes. --- Tier 4 (Swimming 4+) 1. Master Diver – You can swim and fight underwater as if on land (no penalties); you may also stay submerged indefinitely with minimal effort. 2. Tsunami Strike – Once per scene, mark a die as Exploding when breaching from the water; on success margin 2+, your attack deals double Injury and knocks foes prone. 3. Aquatic Sovereign – You always know the safest path in aquatic environments; allies in water gain +1 die to all rolls as long as they follow your lead.