You know how to survive—and thrive—in cities and underworlds. ## Tier 1 (Streetwise 1+) * Local Contacts – Once per session, you may declare you know someone in the area who owes you a favor. * Black Market Sense – Mark a die as Effectful; on success, locate illicit goods or services. * Blend In – Gain +1 die to Stealth when in crowded urban environments. ## Tier 2 (Streetwise 2+) * Underworld Gossip – You may “tap the grapevine” once per scene; mark a die as Persistent for bonus information. * Fence Goods – You can sell or move stolen items at 80% value instead of 50%. * Gang Etiquette (Streetwise/Intimidation) – Gain +1 die to Social rolls with criminals or smugglers. ## Tier 3 (Streetwise 3+) * Network Access – You may establish an information network in a settlement; +1 die to Investigation rolls there. * Safehouse Locator – Once per session, declare you have access to a secure hideout nearby. * Criminal Instinct – You may reroll 1 failed die per session when navigating hostile city environments. ## Tier 4 (Streetwise 4+) * King of the Streets – You begin all urban Social Encounters with +1 Bond level. * Underworld Enforcer – Once per session, you may call in muscle to enforce your will (counts as a 3-die combatant). * Hidden Network – You may declare a secret escape route or tunnel network exists in the current location.