You see the world in patterns and precision. ## Tier 1 (Mathematics 1+) * Calculated Risk – Mark a die as Effectful; on success, reroll 1 failed die on the next roll. * Exacting Planner – You gain +1 die when predicting time-sensitive events. * Counting Cards – Once per scene, tilt luck in your favor (force a target to reroll one success in a competitive roll). ## Tier 2 (Mathematics 2+) * Trajectory Mastery (Mathematics/Archery) – You may reroll one failed die on ranged attacks with sufficient time to aim. * Probability Bias – You may flip one die to its opposite face (1↔6, 2↔5, 3↔4) once per scene. * Efficient Logistics – Once per journey, reduce supplies used by 50%. ## Tier 3 (Mathematics 3+) * Predictive Model – Mark a die as Persistent; on success, allies gain +1 die to actions planned using your calculations. * Structural Analysis (Mathematics/Mechanics) – You may instantly identify weak points in a structure, device, or siege engine. * Battlefield Numbers – Once per scene, grant +1 die to all allies by predicting enemy movements. ## Tier 4 (Mathematics 4+) * Improbable Gambit – Once per session, declare that an unlikely event occurs in your favor. * Perfect Efficiency – You may reroll any failed die in a non-combat skill roll. * True Calculation – When using dice pools, you may count a single success as 2 if it matches your pre-declared “number of fate.”