### **Tier 1 (Throwing 1+)** 1. **Quick Throw** – Mark a die as **Risky**; if the marked die succeeds, the target cannot defend against this attack. 2. **Ricochet Shot** – Mark a die as **Lucky** when throwing at difficult angles; on success, the projectile may hit a secondary target in range. 3. **Prepared Hands** – You may draw and throw a weapon in the same action without APR cost. --- ### **Tier 2 (Throwing 2+)** 1. **Iron Hail** – Throw multiple weapons at once; mark one die as **Exploding** for each additional weapon thrown. 2. **Poisoned Throw (Throwing/Alchemy)** – Mark a die as **Effectful**; if successful, target is affected by any poison or substance applied. 3. **Volley Disruptor (Throwing/Tactics)** – When you hit a target with a thrown weapon, mark a die as **Persistent**; on success, that target is –2 dice to ranged attacks until your next turn. --- ### **Tier 3 (Throwing 3+)** 1. **Hurling Expert (Throwing/Melee)** – You may throw melee weapons (swords, axes, spears) without penalty; mark one die as **Powerful** for bonus Injury. 2. **Bounding Projectile** – When you succeed by a margin of 2+, your projectile may bounce into a second target for 1 Injury. 3. **Disarming Throw** – Mark a die as **Effectful**; on success, the projectile knocks an object from the target’s hands instead of dealing Injury. --- ### **Tier 4 (Throwing 4+)** 1. **Perfect Arc** – Once per scene, mark a die as **Persistent**; on success, hit any target you can see within maximum range, ignoring cover. 2. **Explosive Volley (Throwing/Alchemy)** – Throw up to 3 projectiles at one area; each counts as a separate attack roll with **Exploding** dice. 3. **Pinpoint Strike** – When you exceed defense by 3+ successes, you may immediately Subdue or cripple the target (e.g., sever tendons). --- ### **Why It Fits** - **Ranged disruption:** Disarms, disables, and hinders foes at key moments. - **Synergy:** Crosses well with Melee (improvised weapons) and Alchemy (poisons, explosives). - **Escalation:** At higher tiers, throwing specialists become battlefield controllers and assassins.