## Tier 1 (Performance 1+) * Captivating Act – Mark a die as Powerful; on success, hold the audience’s full attention for minutes equal to the die’s value. * Improvised Skit – Mark a die as Lucky; on success, distract or entertain, allowing allies to gain +1 die for 1 round. * Mask of Persona – You may adopt a theatrical role; gain +1 die to all Social rolls while in character. ## Tier 2 (Performance 2+) * Inspiring Speech – Allies who can hear you gain +1 die to their next action and may remove 1 Slight. * Rabble Rouser (Performance/Intimidation) – Mark a die as Effectful; on success, incite a crowd into aggression or panic. * Stage Manager – You may redirect the “focus” of a scene toward another target (ally or foe). ## Tier 3 (Performance 3+) * Master Distraction – Mark a die as Persistent; as long as you perform, enemies take –2 dice to detect or pursue allies. * Role Immersion – While performing a disguise or false identity, you may treat Deception as Performance for the duration. * Mass Appeal – You may roll Performance against entire groups; on success, shift their collective attitude by one step. ## Tier 4 (Performance 4+) * Legendary Icon – Audiences who witness your performance begin with +1 Bond level toward you. * Command the Stage – You may reroll any failed Social roll during a scene where you have the “spotlight.” * Revolutionary Spark – Once per session, you may start a movement or mass action among NPCs based on your words or art.