> [!infobox|right] > # [Tradition Name] > ![Symbol or Glyph](https://example.com/symbol.png) > **Also Called**: [Cultural names, derogatory labels, honorifics] > > > > > > > > >
General Information
Practiced By[Culture(s), orders, species, regions]
RegionsWidespread, especially in the [[Mentralian Kingdoms]], [[The Reaches]], [[Annwyn]]
Spirit Interaction[Binding / Appeasement / Communion / Channeling / Pact]
Associated Dominions [Nature, Death, Fire, Dreams, etc.]
Moral Perception [Accepted / Tolerated / Feared / Forbidden]
Typical Cost [Blood, sanity, memory, time, spirit favor, etc.]
## Overview A short paragraph describing the essence of the tradition—its flavor, origins, and its place in the broader magical and cultural landscape of Vaelora. ## Origins & Philosophy - **Origin Myth / Discovery**: Who first practiced it? Was it gifted, stolen, or rediscovered? - **Core Beliefs**: How do its users see spirits, magic, and the Veil? - **Moral Tenets**: Is restraint valued? Sacrifice? Does power corrupt? - **Relationship to the Veil**: Does it skirt its edge, protect it, pierce it? ## Mechanics of Practice - **Rituals**: Tools, chants, offerings, locations, materials - **Initiation**: How does one become a practitioner? - **Spirit Interaction**: How do they contact, negotiate, or force spirits? - **Costs & Limits**: What is paid, lost, or risked with each act? ## Style & Manifestation - **Visuals & Sensory Cues**: Smells, sounds, colors, or distortions associated - **Common Effects**: Types of magic typically used (e.g., binding, summoning, healing, alteration) - **Rare / Forbidden Techniques**: Spirit grafting, body inversion, time echoes, etc. - **Known Side Effects**: Physical decay, hallucinations, memory loss, hauntings ## Traditions, Orders & Subdisciplines | Order / Sect | Focus | Philosophy | Region | | | - | | | | [Name] | [What they do] | [Belief system] | [Where they operate] | | [Name] | [Specialization] | [Approach] | [Affiliation or culture] | ## Notable Practitioners - **[Name]** — [Title / Epithet], [Deed or Infamy] - **[Name]** — [Legendary founder / martyr / villain] - **[Name]** — [Modern teacher, reformer, traitor] ## Myths, Taboos & Spirit Pacts - **Famous Applications**: With named spirits, bound gods, or broken veils - **Cursed Techniques**: Magic that went too far (and how it echoes still) - **Spirit Wars / Conflicts**: If their practices caused spiritual rifts or retaliation ## In-World Examples of Use - Everyday: [E.g., healing gardens through whispered rites] - Martial: [e.g. Turning enemy armor to ash with binding runes] - Political: [e.g. Cursing treaties, charming rulers] - Forbidden: [e.g. Calling spirits into corpses] ## Regional Variants (Optional) - How the tradition adapts across different lands or people of Vaelora.