> [!infobox|right]
> # [Tradition Name]
> 
> **Also Called**: [Cultural names, derogatory labels, honorifics]
>
> | General Information |
> | Practiced By | [Culture(s), orders, species, regions] |
> | Regions | Widespread, especially in the [[Mentralian Kingdoms]], [[The Reaches]], [[Annwyn]] |
> | Spirit Interaction | [Binding / Appeasement / Communion / Channeling / Pact] |
> | Associated Dominions | [Nature, Death, Fire, Dreams, etc.] |
> | Moral Perception | [Accepted / Tolerated / Feared / Forbidden] |
> | Typical Cost | [Blood, sanity, memory, time, spirit favor, etc.] |
>
## Overview
A short paragraph describing the essence of the tradition—its flavor, origins, and its place in the broader magical and cultural landscape of Vaelora.
## Origins & Philosophy
- **Origin Myth / Discovery**: Who first practiced it? Was it gifted, stolen, or rediscovered?
- **Core Beliefs**: How do its users see spirits, magic, and the Veil?
- **Moral Tenets**: Is restraint valued? Sacrifice? Does power corrupt?
- **Relationship to the Veil**: Does it skirt its edge, protect it, pierce it?
## Mechanics of Practice
- **Rituals**: Tools, chants, offerings, locations, materials
- **Initiation**: How does one become a practitioner?
- **Spirit Interaction**: How do they contact, negotiate, or force spirits?
- **Costs & Limits**: What is paid, lost, or risked with each act?
## Style & Manifestation
- **Visuals & Sensory Cues**: Smells, sounds, colors, or distortions associated
- **Common Effects**: Types of magic typically used (e.g., binding, summoning, healing, alteration)
- **Rare / Forbidden Techniques**: Spirit grafting, body inversion, time echoes, etc.
- **Known Side Effects**: Physical decay, hallucinations, memory loss, hauntings
## Traditions, Orders & Subdisciplines
| Order / Sect | Focus | Philosophy | Region |
| | - | | |
| [Name] | [What they do] | [Belief system] | [Where they operate] |
| [Name] | [Specialization] | [Approach] | [Affiliation or culture] |
## Notable Practitioners
- **[Name]** — [Title / Epithet], [Deed or Infamy]
- **[Name]** — [Legendary founder / martyr / villain]
- **[Name]** — [Modern teacher, reformer, traitor]
## Myths, Taboos & Spirit Pacts
- **Famous Applications**: With named spirits, bound gods, or broken veils
- **Cursed Techniques**: Magic that went too far (and how it echoes still)
- **Spirit Wars / Conflicts**: If their practices caused spiritual rifts or retaliation
## In-World Examples of Use
- Everyday: [E.g., healing gardens through whispered rites]
- Martial: [e.g. Turning enemy armor to ash with binding runes]
- Political: [e.g. Cursing treaties, charming rulers]
- Forbidden: [e.g. Calling spirits into corpses]
## Regional Variants (Optional)
- How the tradition adapts across different lands or people of Vaelora.