![[city-banner-image.jpg|banner]]
> [!infobox|right]
> # City Name
> 
> **Crest**: [Insert blazon or description]
>
> | General Information |
> | Realm | [Empire / Kingdom / Federation / etc.] |
> | Population | ca. [Number] |
> | Dominant Culture | [Ethnicities / Traditions] |
> | Local Demonym | [e.g., Ravean, Erogentine] |
> | Ruling Authority | [Governor, Duke, Tribune, etc.] |
> | Key Features |
> | Founded | [Founding era or year] |
> | Known For | [E.g., trade, universities, military, religious significance] |
> | Landmarks | [Famous buildings, monuments, or natural features] |
> | Military Presence | [Legion post, garrison, etc.] |
> | Temples | [Major religious sites or shrines] |
> | Trade Goods | [Key exports/imports] |
>
## Overview
_A vivid introduction paragraph with the city’s mood, daily life, architectural feel, and unique characteristics._
## History
- **Founding & Purpose**: Why it was founded (fortress, trade post, religious site, etc.)
- **Major Events**: Wars, plagues, revolutions, divine miracles, etc.
- **Notable Figures**: Rulers, rebels, inventors, artists, martyrs
## Geography & Layout
- Districts, city walls, harbor layout, castle/acropolis location
- Geographic placement (coast, river, mountain pass)
- Slums, market squares, noble quarters, etc.
## Governance & Law
- Who rules and how? (Magistrate council, hereditary lord, senate)
- Legal peculiarities or famous law codes
- Public executions, courts, or trial traditions
## Society & Culture
- Festivals, local customs, fashion
- Guilds, classes, and social structure
- Minorities or outcast populations
## Religion & Education
- Major faiths and temples
- Heresies tolerated or outlawed
- Schools, academies, arcane colleges
## Trade, Craft, and Industry
- Key local industries (e.g., glassblowing, shipbuilding, alchemy)
- Currency & marketplace quirks
- Trade routes, market days, tariffs
## Military & Defense
- City guard composition and allegiance
- Fortifications, militias, and nearby fortresses
- Famous regiments or historical sieges
## Points of Interest
- At least 3–5 narrative hooks, curiosities, or unique features
- Haunted bathhouses, cursed bridges, arcane anomalies, etc.