Extracting information, whether through pressure or rapport. ## Tier 1 (Interrogation 1+) * Good Cop – Mark a die as Persistent; on success, remove 1 Slight from a target and lower their resistance. * Bad Cop – Inflict 1 Slight when you frame questions as veiled threats. * Rapid Questioning – You may roll Inquire instead of Interrogation during the first 10 minutes of an interrogation. ## Tier 2 (Interrogation 2+) * Break the Mask – Once per scene, you may force a target to roll Spirit vs your Presence; failure = +2 Slights. * Pattern of Truth – Mark a die as Effectful; on success, detect inconsistencies in a story and exploit them. * Informant Network (Interrogation/Streetwise) – You may recruit low-level informants in a community for +1 die to future rolls. ## Tier 3 (Interrogation 3+) * Condition Response – Once per session, set a trigger word or gesture; the target must answer truthfully when it’s used. * Persistent Pressure – You may stack Slights from interrogation twice as fast. * Rapid Turnaround – You may complete a full interrogation in half the time. ## Tier 4 (Interrogation 4+) * Truth Breaker – Once per session, force a target to reveal 1 deep secret (counts as automatic success). * Convert the Captive – If you build rapport during interrogation, you may create a temporary Bond with the target. * Mental Chains – You may instill a lasting fear of you; target suffers –1 die to resist you in future scenes.