_"Failure is the first tutor, hardship the second. In Vaelora, you grow by confronting your limits."_ ## **1. The Marks System** In **Vaelora**, you don’t advance by abstract XP. You advance by **failing**—by stretching beyond your comfort zone and learning from the pain. ### **Earning Marks** - Whenever you **fail a skill check**, you earn **1 Mark**. - You may only gain **1 Mark per skill per session**. - When you gain a Mark, you must immediately choose: 1. **Skill Pool:** Place it in the **specific skill** you used for the failed check. 2. **Attribute Pool:** Place it in the **Attribute** that governs the check (Might, Spirit, Agility, etc.). >[!warning] **You cannot do both.** >Each failure forces you to choose between short-term focus and long-term growth. ## **2. Using Marks to Advance** Marks accumulate in two separate pools: 1. **Skill Pool** (bound to individual skills) 2. **Attribute Pool** (bound to Attributes) You spend Marks from the appropriate pool to raise ranks or buy abilities. ### **A. Raising Skills** - Learning a new Skill always costs 4 Marks (from 0 to 1) - **Cost:** _New Rank × New Rank_ - Rank 1 → 2 = **4 Marks** (from that skill’s pool) - Rank 2 → 3 = **9 Marks** - Rank 3 → 4 = **16 Marks** - Raising a skill rank increases your dice pool for checks using that skill and unlocks new tiers in its **Skill Tree** (see Special Abilities). > Marks spent on a skill **must come from that skill’s pool**. You cannot use Marks from other skills. --- ### **B. Raising Attributes** - **Cost:** _New Rank × 10 Marks_ (from the Attribute Pool) - Rank 2 → 3 = **30 Marks** (Might, Agility, etc.) - Rank 3 → 4 = **40 Marks** - Attribute raises are **rare and powerful**. They improve **all skills tied to that Attribute**. > Marks spent on Attributes must come from the **Attribute Pool** for that Attribute. --- ### **C. Buying Abilities** - **Cost:** _Tier × 3 Marks_ (from an associated Skill Pool) - Tier 1 = **3 Marks** - Tier 2 = **6 Marks** - Tier 3 = **9 Marks** - Tier 4 = **12 Marks** - **Requirements:** 1. You must meet the **Skill Rank requirement** (Tier = Skill Rank). 2. You must meet any **narrative or species prerequisites** if buying from an Archetype or Species Tree. 3. Marks must come from a **skill directly tied to the ability**. > Abilities do not increase your dice pools directly—they add **unique moves, options, and synergies**. --- ## **3. Trees & Requirements** ### **Skill Trees** - Every skill has its own **Skill Tree** of special abilities. - You unlock deeper tiers as your skill rank rises. ### **Species Trees** - At character creation, you gain **one Tier 1 ability** from your **Species Tree** for free. - You may purchase deeper tiers with Marks if you meet the requirements. ### **Archetype Trees** - These represent specialized training, professions, or mystical paths (Knight, Spiritbinder, Assassin, etc.). - You must meet a **narrative access condition** to unlock the tree. - You may then buy abilities with Marks from relevant skills. --- ## **4. Example: A Mark in Play** - Kael fails a **Stealth (Agility)** check while slipping through a fortress. - He gains a **Mark** and must choose: - Put it in his **Stealth Skill Pool** (helping him advance toward Rank 3 and Tier 3 Stealth abilities), or - Put it in his **Agility Attribute Pool** (slowly working toward raising Agility from 2 → 3, which will boost all Agility-based skills). > This choice creates **meaningful tension**: do you invest in the immediate or the long game? --- ## **5. Advancement Philosophy** - **Attributes are aspirational:** Raising them is rare but transformative. - **Skills are the spine:** Most Marks go here, unlocking broader competency and Skill Trees. - **Abilities are frequent rewards:** You’ll buy these often, adding flavor and unique tricks to your build. - **Failure is fruitful:** You’re rewarded for taking risks, trying new things, and pushing your limits. --- ## **Quick Reference Table** |Advancement|Cost Formula|Pool Used| |---|---|---| |**Attribute Rank**|New Rank × 10 Marks|Attribute Pool| |**Skill Rank**|New Rank × New Rank|Skill Pool (bound to that skill)| |**Ability Tier**|Tier × 3 Marks|Skill Pool (bound to linked skill)| --- > _“Your scars are your milestones. Every failure is a teacher, every lesson a step closer to mastery.”_ 🔥 **Do you want me to also lay out a small **flowchart** diagram (Marks → Pools → Skills/Attributes/Abilities) as a visual insert?** Or should I jump straight into **Species Trees** now that we’ve fully locked the advancement framework?