### **Description** Cooking is more than sustenance; it is comfort, connection, and even alchemy. Those who master this craft know that a shared meal can soothe wounds, mend relationships, and kindle hope. A true cook can feed a starving band with scraps, lace a banquet with poison, or host a feast that unites rivals. The _Fires of Hearth & Heart_ tree represents mastery over food as a force of survival and inspiration. In dark times, a warm meal may be the difference between despair and determination. ### **Overview of Tiers and Progression** - **Tier 1 (Cooking 1+)**: Basic group nourishment and food preservation. - **Tier 2 (Cooking 2+)**: Boost morale and manipulate others through meals. - **Tier 3 (Cooking 3+)**: Prepare dishes that heal and empower allies. - **Tier 4 (Cooking 4+)**: Legendary meals capable of removing corruption and forging bonds. ## Ability Tiers **Cost:** Each tier costs **Tier × 3 Marks**, paid from **Cooking or Wit**. **Advancement:** Must unlock **Tier 1** before later tiers. ### **Tier 1 Abilities** _(Cooking 1+)_ |**Name**|**Type**|**Action/Duration**|**Roll (if active)**|**Description**| |---|---|---|---|---| |**Forage Feast**|**Active**|1 hour downtime|Wit + Cooking or Survival|Feed your group using limited ingredients, removing **1 Fatigue** from all who eat.| |**Comfort Meal**|**Active**|2 hours downtime|Wit + Cooking vs. Presence + Spirit (target)|Once per day, prepare a meal that shifts an ally’s attitude **up by one step**.| |**Preservation**|**Effect**|Attaches to a Cooking roll to preserve rations|Wit + Cooking|Mark a die as **Persistent**. If it succeeds, you double the shelf life of any rations you prepare. You may use the Persistent die later for **+1 success** when cooking.| ### **Tier 2 Abilities** _(Cooking 2+)_ | **Name** | **Type** | **Action/Duration** | **Roll (if active)** | **Description** | | --------------------- | ---------- | ------------------------------------------------------- | ------------------------- | ------------------------------------------------------------------------------------------------------------------------------- | | **Stimulant Brew** | **Active** | 1 hour downtime | Wit + Cooking | Prepare energizing food or drink; allies **ignore Fatigue** for one scene. | | **Poison Chef** | **Effect** | Attaches to a Cooking + Herbalism roll when lacing food | Wit + Cooking + Herbalism | Mark one die as **Effect**. If the marked die succeeds, your dish is poisoned. If the die fails, the target is **alerted**. | | **Gourmet Influence** | **Active** | 2 hours downtime | Wit + Cooking | Prepare a lavish meal that improves your reputation; all allies gain **+1 die** to their next Social encounter with the guests. | ### **Tier 3 Abilities** _(Cooking 3+)_ |**Name**|**Type**|**Action/Duration**|**Roll (if active)**|**Description**| |---|---|---|---|---| |**Healing Broth**|**Active**|3 hours downtime|Wit + Cooking|Once per session, prepare a dish that heals **1 Injury** from all who eat it.| |**Battle Rations**|**Active**|2 hours downtime|Wit + Cooking|Craft meals that boost movement; allies gain **+2m movement** during the first round of their next combat.| |**Flavor Masker**|**Passive**|Always on|—|You can mask the presence of poison or medicine in food. Detection rolls **automatically fail**.| ### **Tier 4 Abilities** _(Cooking 4+)_ |**Name**|**Type**|**Action/Duration**|**Roll (if active)**|**Description**| |---|---|---|---|---| |**Legendary Feast**|**Active**|1 full day downtime|Wit + Cooking|Once per session, prepare a legendary meal that **removes all Fatigue and 1 Slight** from all allies who share it.| |**Cleansing Meal**|**Active**|4 hours downtime|Wit + Cooking + Spirit|Prepare a dish capable of removing **1 Corruption die** from a willing eater.| |**Festival Host**|**Active**|1 full day downtime (host event)|Wit + Cooking|Turn your cooking into a social event. Allies gain **+1 Bond level** with any NPCs who share the meal.| >[!hint] Design Notes > - **Effect abilities** like _Preservation_ and _Poison Chef_ latch onto existing cooking rolls, allowing you to weave secondary effects in without extra rolls. > - Active abilities clearly consume **downtime**, making them feel like real investments of resources and opportunity. > - Tier progression flows from **survival and preservation** → **morale and manipulation** → **healing and buffs** → **legendary social and spiritual feasts**.