The past is a weapon, if you know where to look. ## Tier 1 (History 1+) * Lore Recall – Mark a die as Effectful; on success, recall a useful detail about an event, place, or dynasty. * Identify Relic – Once per scene, you can identify the age, origin, and symbolic meaning of any artifact you examine. * Context is Power – Gain +1 die when dealing socially with people from a culture you’ve studied. ## Tier 2 (History 2+) * Ancient Weakness – Mark a die as Persistent; on success, identify a vulnerability in an old creature, curse, or tradition. * Battlefield Tactician (History/Tactics) – You may recall past military strategies for +1 die on your next Tactics roll. * Cultural Insight – Once per scene, you may declare a tradition or superstition of a culture to gain +1 die on related actions. ## Tier 3 (History 3+) * Record Keeper – You may maintain records that grant +1 die to allies researching the same subject later. * Excavator’s Instinct (History/Survival) – Mark a die as Lucky; on success, avoid traps or collapses in ruins. * Heritage Bond – When interacting with a group tied to your studied culture, shift their starting attitude up one step. ## Tier 4 (History 4+) * Scholar’s Authority – You begin any negotiation with scholars or nobles at +1 Bond level. * Archivist’s Recall – Once per session, you may retroactively declare that you researched this situation; gain +2 dice on your next roll. * Ancient Cipher – You can decipher any ancient writing, even without full context.