## Tier 1 (Empathy 1+) * Read Emotions – Mark a die as Effectful; on success, identify a target’s dominant emotion and its source (removes 1 guesswork penalty). * Calming Presence – Mark a die as Lucky; on success, remove 1 Slight from an ally or neutral NPC in the scene. * Mirror Match – When roleplaying emotions to build rapport, gain +1 die to your next Social roll against the same target. ## Tier 2 (Empathy 2+) * Truth Sense (Empathy/Deception) – Once per scene, you may reroll 1 failed die when detecting lies. * Anchor Ally – Spend 1 APR to remove all Slights from one ally (or prevent them from Faltering) in a Social Encounter. * Compassion’s Edge – When you successfully soothe or support someone, you may shift their attitude by one step upward. ## Tier 3 (Empathy 3+) * Emotional Mirror – Mark a die as Persistent; on success, you may “tune” your emotional state to match a target’s, giving +1 die to all Social rolls against them. * Empathic Bond – Once per session, you may forge a temporary Bond level 1 with an NPC by sharing a vulnerable moment. * Pain Transfer – You may absorb 1 Slight from another character and carry it yourself (optional self-sacrifice). ## Tier 4 (Empathy 4+) * Soul Healer – You can erase all Slights and Bond damage from a willing target once per session. * Unshakable Presence – Allies in the scene may use your Spirit instead of their own for Social resistance checks. * Heart Reader – Mark a die as Effectful; on success margin 2+, learn the target’s deepest Bond or fear and gain +2 dice against it.