### **Martial Backgrounds** | Background | Skill Increases (+1) | Description | | ----------------- | ---------------------------------------- | ---------------------------------------------------------------------------- | | **Squire** | **Melee**, **Ride**, **Etiquette** | Trained in arms and service under a knight or warrior lord. | | **Militia Guard** | **Melee**, **Command**, **Athletics** | Served as a city or village guard, maintaining the peace and enforcing law. | | **Mercenary** | **Melee**, **Tactics**, **Intimidation** | Hardened by campaigns fought for coin and survival. | | **Adventurer** | **Melee**, **Shields**, **Survival** | A battle-hardened wanderer accustomed to defending caravans and settlements. | --- ### **Social Backgrounds** | Background | Skill Increases (+1) | Description | | ------------- | ---------------------------------------------- | ---------------------------------------------------------------------- | | **Courtier** | **Persuasion**, **Etiquette**, **Lore** | Raised among nobility, skilled in politics, manners, and subtle games. | | **Performer** | **Performance**, **Deception**, **Persuasion** | Learned to charm audiences and mask truths on stage and in the street. | | **Diplomat** | **Command**, **Persuasion**, **Navigation** | Negotiated treaties and trade on behalf of lords or guilds. | | **Merchant** | **Trade**, **Streetwise**, **Persuasion** | Skilled at negotiation, finance, and the undercurrents of markets. | --- ### **Nature / Wilderness Backgrounds** | Background | Skill Increases (+1) | Description | | -------------------- | --------------------------------------------------- | ----------------------------------------------------------------------- | | **Hunter / Trapper** | **Tracking**, **Survival**, **Bows** | Lived by bow and snare, feeding families or settlements from the wilds. | | **Warden** | **Tracking**, **Survival**, **Command** | Patrolled wilderness roads and borders, keeping travelers safe. | | **Nature Acolyte** | **Attune**, **Survival**, **Lore (Spirits)** | Studied the cycles of nature and the guidance of ancestral spirits. | | **Beast Handler** | **Animal Handling**, **Survival**, **Intimidation** | Trained to tame, rear, and work alongside beasts in peace and war. | --- ### **Civic Backgrounds** | Background | Skill Increases (+1) | Description | | ------------- | ----------------------------------------------- | ---------------------------------------------------------------------------- | | **Farmer** | **Survival**, **Trade**, **Animal Handling** | Grew food and cared for stock, ensuring the survival of rural communities. | | **Craftsman** | **Crafting**, **Trade**, **Masonry / Smithing** | Learned a skilled trade, building or repairing the goods society depends on. | | **Scholar** | **Lore**, **Occultism**, **Empathy** | Dedicated years to study and philosophy in libraries, monasteries, or cults. | | **Healer** | **Medicine**, **Herbalism**, **Empathy** | Trained in treating wounds and illness using remedies and prayer. | --- ### **Magical Backgrounds** | Background | Skill Increases (+1) | Description | | ------------------- | ------------------------------------------- | --------------------------------------------------------------------------- | | **Shrine Acolyte** | **Attune**, **Empathy**, **Etiquette** | Raised in sacred service, tending to the faithful and learning basic rites. | | **Occultist** | **Occultism**, **Lore**, **Stealth** | Dabbled in hidden texts and esoteric rites to gain power or insight. | | **Apprentice Mage** | **Occultism**, **Crafting**, **Attune** | Trained in magical theory and ritual by a mentor or cabal. | | **Spirit Medium** | **Attune**, **Empathy**, **Lore (Spirits)** | Gifted or cursed with the ability to communicate with the dead and unseen. | --- ### **Underworld / Street Backgrounds** | Background | Skill Increases (+1) | Description | | ----------------- | ----------------------------------------- | --------------------------------------------------------------------- | | **Street Urchin** | **Stealth**, **Streetwise**, **Brawl** | Learned to survive by wit, quick hands, and knowing who to avoid. | | **Thief** | **Stealth**, **Deception**, **Locks** | Specialized in burglary and infiltration for personal gain or a crew. | | **Smuggler** | **Streetwise**, **Navigation**, **Trade** | Mastered moving contraband and people across borders and blockades. | | **Assassin** | **Stealth**, **Poisoning**, **Melee** | Trained to stalk, study, and eliminate targets with precision. |