vaelora/Rules/Ability Trees/Cultures/Mentralian Kingdoms.md
2025-08-01 09:16:36 +02:00

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Ahhh, now I fully get the vision—and its brilliant.
Well keep Relic-related abilities in culture trees, but instead of hardcoding relic mechanics there, each relic-themed ability will grant Relic Points (or allow Relic Tier advancement). The Relic Subsystem will then be its own mini-ability tree:
• Relic Points = like marks, used to “unlock and evolve” the relics powers.
• Culture Trees like Mentralian will naturally feed into this, but any culture with a relic tradition could do the same.
Heres the Mentralian Kingdoms Culture Tree revised with Relic Point abilities integrated:
Mentralian Kingdoms Culture Tree (with Relic Integration)
Tier 1 (Mentralian 1+)
Choose one:
• Knights Bearing Gain +1 die to Persuasion or Command when acting in accordance with the knightly code (loyalty, mercy, discipline, resolve).
• Courtly Presence Once per session, declare that you know or are recognized by a noble household; +1 die to Etiquette in any royal or ducal court.
• Relic Claimant You are tied to a minor ancestral relic (weapon, banner, seal, or heirloom):
• Grants +1 die to Spirit or Persuasion when you invoke its legacy.
• You gain 1 Relic Point and may begin building your relic through the Relic Subsystem.
• Tourney Spirit Gain +1 die to Melee or Performance during formal competitions, duels, or tournaments.
Tier 2 (Mentralian 2+)
• Oathbound Favor Once per session, call in a minor favor from your knightly order, vassal house, or liege.
• Scion of Tradition Reroll one failed die per session when invoking ancestral or heraldic rights in negotiations.
• Relic Steward You gain 1 Relic Point and may advance your relics Tier:
• Once per session, you may ask the GM one cryptic question through the relics ancestral connection (past deeds, omens, threats).
• Your relic now manifests subtle magical properties (e.g., spirit warding, inspiring allies).
• Council Whisperer Gain +1 die to Persuasion or Deception when influencing political assemblies (High Council, ducal elections).
Tier 3 (Mentralian 3+)
• Noble Web Declare a major contact within a ruling house willing to offer significant aid (resources, information, protection) at a political cost.
• Knightly Commander Allies fighting under your command gain +1 die to Combat rolls for 1 scene when you spend 1 APR coordinating them.
• Relic Bearers Legacy Gain 2 Relic Points and unlock your relics next Tier. Once per session, treat one Melee or Spirit roll made with the relic as Effectful (counts as maximum successes).
• Bardic Network Call upon a bardic agent once per session for covert information, rumor dissemination, or sabotage.
Tier 4 (Mentralian 4+)
• High Kings Mandate Once per session, claim or forge a royal warrant; all but the most powerful NPCs will respect it, at least temporarily.
• Ordermaster Call upon the Knights Orders for decisive intervention; they will lend elite champions or resources to your cause for one mission.
• Relic Ascendant Gain 3 Relic Points and raise your relic to its highest Tier:
• Once per session, you may channel its full power to automatically succeed at a Melee or Spirit-based challenge.
• Its legend is now widely known: enemies treat you with +1 Bond level of fear/respect, but its notoriety can also draw dangerous attention.
• Council Kingmaker Once per session, decisively sway a vote or High Council decision through your influence network.
How This Feeds the Relic Subsystem
• Relic Points are awarded at Tiers 1, 2, 3, and 4 if you take the relic-related ability.
• These points are then spent in the Relic Subsystem to choose the relics evolving powers (damage boosts, spirit wards, visions, lore, unique abilities).
• Other culture trees (Annwyn, Pharosian, Shogunate, etc.) could also have relic-granting abilities to broaden access.
🔥 Should I:
• Lock the Relic mechanics as a full subsystem next (define Relic Tiers, point costs, powers)?
• Or continue building the next Culture Tree (Temerian Empire) and weave Relic Point hooks into that one too?