vaelora/Rules/Ability Trees/Cultures/Myou tree.md
2025-08-01 09:16:36 +02:00

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Yes! Lets give 4 options per tier so players have truly distinctive picks. The Myou are perfect for this because their themes (seduction, symbiosis, spores, body horror) are rich and flexible. Myou Species Tree Tier 1 (Myou 1+) (Free pick at character creation) Choose one: • Spore Veil Release a faint cloud of spores; gain +1 die to Stealth rolls in forests or dim environments. • Symbiotic Touch Once per session, you may heal 1 Injury or remove 1 Fatigue from an ally by entwining your mycelium with theirs. • Alluring Mask Gain +1 die to Persuasion or Seduction rolls when you are the focus of attention. • Mycelial Whisper You may communicate telepathically with another Myou or bonded ally within 30m through fungal networks. Tier 2 (Myou 2+) • Hallucinogenic Spores Once per scene, mark a die as Effectful; on success, inflict 1 Slight on all enemies within 3m (confusion or terror). • Subtle Shaper You may subtly alter your height, build, and features over days/weeks, gaining +1 die to Deception in that persona. • Symbiosis Seed You may implant a benign fungal spore in a willing ally; they gain +1 die to resist Fatigue or Poison. If they are Wounded, the spore blossoms, healing 1 Injury but dealing 1 Fatigue. • Entangling Strands Mark a die as Persistent when grappling; on success, your mycelial tendrils root the target in place (Speed = 0 until freed). Tier 3 (Myou 3+) • Bloom of Terror Once per session, mark a die as Risky; on success, release a thick spore cloud (5m) causing blindness and hallucinations (2 dice to all actions for 1 round). Failure = backlash: you gain 1 Fatigue. • Fungal Recall You may leave a fragment of your mycelium in a location; once per session, ask the GM a question about events that happened there. • Mycelial Bond You may deepen your bond with an ally or bonded creature: they may reroll 1 failed die per session as long as they are within 10m. Breaking this bond inflicts 1 Slight on both. • Feast of the Fallen When you kill a creature in melee, you may siphon its energy; heal 1 Injury or remove 1 Fatigue. If the creature was intelligent, gain 1 Corruption die. Tier 4 (Myou 4+) • Hive Mind You may extend your mycelial network into up to 3 bonded allies; they may communicate telepathically, and all gain +1 die to Spirit rolls while linked. • Perfect Lure Once per session, you may treat a Seduction or Persuasion roll as if you rolled maximum successes; failure triggers an immediate backlash (GM may escalate hostilities or break Bonds). • Spore Ascendancy You may release a potent fungal burst in a 5m radius: all enemies must roll Spirit vs your Spirit + Myou; failure = 1 Fatigue + 1 Slight. You gain 1 Corruption die each time you use this. • Eternal Mycelium If your body is destroyed, you may regrow from a hidden spore bed over weeks (unless completely burned or salted). You may choose to “seed” this bed as downtime. Why It Works • Tier 1: Broad hooks (stealth, seduction, healing, communication). • Tier 23: Symbiosis and danger deepen: spores empower but can harm, bonds become literally entwined. • Tier 4: Mythic scale—hive minds, resurrection, battlefield spore storms. • Alien but tempting, mirroring the Myous allure and risk. 🔥 Do you want me to build in optional mechanics where abilities “mutate” over time (like deeper Bond = new effects)? Or keep it cleanly 4 static choices per tier (like above) so its consistent with the Tul structure?