vaelora/Rules/Ability Trees/Cultures/Shogunatr culture.md
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Here is the Kyourin Shogunate Culture Tree, capturing the realms themes of iron discipline, spirit-binding, shadowed politics, and enduring corruption:
Kyourin Shogunate Culture Tree
Introduction
To be raised in the Kyourin Shogunate—or to survive long enough under its brutal rule to internalize its ways—is to be forged by pain, silence, and fear. You learn to read the hidden hierarchies behind every gesture, bind your will to a higher order, and embrace suffering as a path to strength. This culture tree represents the clan discipline, spirit rites, and lethal precision that define the Shogunates people and their boundless will to endure.
Leading Skills
You advance this tree using marks from any of the following skills:
• Binding for spirit discipline, welding, and void-resilient rites.
• Etiquette for navigating the clans coded honor and unspoken hierarchies.
• Stealth for moving like the Kageza: invisible until the strike.
Tier Requirements:
• Tier 1: Free if Shogunate-born or after 1+ year of residence.
• Tier 2: One of the leading skills at Rank 2.
• Tier 3: One of the leading skills at Rank 3.
• Tier 4: One of the leading skills at Rank 4.
Tier 1 (Shogunate 1+)
Choose one:
• Face of Stone You gain +1 die to resist intimidation, fear, or pain-based manipulation.
• Clan Code Once per session, declare you understand the hidden etiquette at play; gain +1 die to Social rolls with nobles or clan leaders.
• Silent Step Gain +1 die to Stealth when indoors, in confined spaces, or under supervision.
• Spirit-Scarred You may sense the presence of bound spirits or void-taint nearby; +1 die to Binding when identifying spiritual threats.
Tier 2 (Shogunate 2+)
• Pain Discipline Once per scene, convert 1 Injury into 1 Fatigue through sheer will and training.
• Clan Patronage Once per session, call on a minor favor from your associated clan or its vassals (intelligence, access, or safe shelter).
• Spirit Ward You may create minor wards that repel lesser hostile spirits for a scene.
• Kageza Training Gain +1 die to Stealth or Poison use when performing targeted strikes or assassinations.
Tier 3 (Shogunate 3+)
• Sworn Blades Oath When you formally protect an ally, you may reroll 1 failed die per scene on attacks or defenses for them.
• Voidborn Will Once per session, ignore a Corruption backlash or gain +1 die when rolling a Corruption die.
• Clan Network Declare a major contact within a High Clan willing to provide significant aid (resources, information, manpower) in exchange for a dangerous favor.
• Spirit-Binders Edge You may fuse a bound spirits power into a weapon for 1 scene: attacks bypass mundane armor and ignore spirit-based defenses.
Tier 4 (Shogunate 4+)
• Spirit Eater Once per session, you may forcibly absorb a hostile spirit into yourself. This suppresses it but gives you 1 Corruption die.
• Mask of the Hollow Eye When invoking clan authority, enemies must roll Spirit vs difficulty 3 or falter; allies gain +1 die to all rolls for the scene.
• Shadow Court You may call on the Kageza or similar assassins; they will eliminate or destabilize a target faction in exchange for a steep price.
• Bleeding Authority Once per session, you may exert your presence like the Immortal Shoguns: all enemies in 5m take 2 dice to resist commands, and allies gain +1 die to Spirit rolls.
Why It Works
• Tier 1: Establishes stone-faced discipline, etiquette, and spiritual awareness.
• Tier 2: Adds favor networks, warding, and stealth.
• Tier 3: Introduces spirit-binding power plays and clan leverage.
• Tier 4: Elevates the character into a figure capable of bending spirits, assassins, and entire factions to their will.
🔥 Do you want me to now tackle the Temerian Empire Culture Tree (militaristic, expansionist, imperial cult)?
Or go for The Reaches, which will require us to split into City-States, Frontier Folk, and Mountain Tribes?