vaelora/Rules/Ability Trees/First Tiers.md
2025-08-01 09:16:36 +02:00

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Tree (Skill/Species/Culture/Profession) Name Type Roll (if active) Effect
Melee (Skill) Power Strike Effect Melee attack roll Mark a die as Powerful; add its face value as Injury if the attack succeeds.
Guarded Stance Effect Defense roll Mark a die as Persistent; if defense succeeds, carry +1 die into next attack.
Disarm Effect Melee attack (opposed) Mark a die as Effectful; on success, opponent drops weapon or shield.
Athletics (Skill) Powerful Leap Effect Jump or climb roll Mark a die as Powerful; clear extra distance equal to dies value.
Relentless Effort Effect Prolonged exertion roll Mark a die as Persistent; can reuse it as an auto success later in the scene.
Clamber Passive Always on Ignore 1 penalty die from terrain when climbing or swimming.
Cooking (Skill) Forage Feast Active Wit + Cooking or Survival Feed group from limited ingredients, removing 1 Fatigue.
Comfort Meal Active Wit + Cooking vs Presence + Spirit (target) Shift allys attitude up one step once/day.
Preservation Effect Cooking roll to preserve rations Mark a die as Persistent; double shelf life and later gain +1 success cooking.
Drawing (Skill) Sketch Memory Active Wit + Drawing Recall & draw any scene; allies gain +1 die to Investigation using drawing.
Quick Map Active Wit + Drawing Once per scene, sketch map from memory; allies remove 1 penalty die to Navigation.
Decoy Art Effect Drawing (Forgery attempt) Mark die as Effect; if succeeds, fake appears authentic. Failure alerts inspectors.
Weaving (Skill) Patchwork Fix Active Wit + Weaving Repair torn gear to avoid penalties (stealth, movement, social).
Quick Bind Effect Binding/trap attempt Mark die as Persistent; binds target and gives +1 success to maintain restraint.
Thread of Insight Passive Always on May roll Wit + Weaving in place of Survival or Crafting when making basic gear.
Climbing (Skill) Wall Runner Passive Always on Climb walls/obstacles up to 2m without a roll.
Controlled Descent Effect Descent roll Mark die as Lucky; negate all Injury from falls if successful.
Handhold Maker Active Might + Climbing Create anchors or holds; allies gain +2 dice on the same climb.
Carpentry (Skill) Basic Shelter Active Carpentry + Survival Build shelter; removes 1 Fatigue caused by environmental exposure.
Woodcrafter Passive Always on +1 die when crafting wooden gear (bows, shields, furniture, tools).
Structural Eye Effect Observation + Carpentry/Mechanics Mark die as Effect; detect weak point in a wooden structure.
Medicine (Skill) First Aid Active Wit + Medicine Stabilize a Wounded ally without penalty.
Diagnose Effect Medicine roll (examining) Mark die as Effect; identify disease, poison, or magical affliction.
Cocker (Fatigue Aid) Active Wit + Medicine Remove 1 Fatigue from ally through quick intervention.
Spiritcaller (Profession) Tradition Initiate Mandatory Narrative + Magical tradition unlock Unlock 1 magical tradition (Spirit Binding, Blood Sorcery, etc.).
Sense the Veil Passive Always on +1 die to Attune when detecting spirits or magical effects.
Spirit Etiquette Passive Always on Reduce difficulty of first-contact negotiations with spirits by 1 success.
Focus Reservoir Effect Any magical roll Mark die as Persistent; if succeeds, reuse result as auto success later in scene.