vaelora/Rules/Ability Trees/Skills/Crafting/Carpentry (Might) - Hands of the Builder.md
2025-08-01 09:16:36 +02:00

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Description

Carpenters are the quiet architects of survival and civilization. With steady hands and a sharp eye for grain and joinery, they shape wood into tools, weapons, and sanctuaries. In the wilderness, their shelters stave off cold nights. In war, their ships and fortifications carry armies to victory.

The Hands of the Builder tree represents the mastery of woodcraft as both an art and a lifesaving skill. Whether its fashioning an emergency raft from scavenged logs or erecting fortifications that hold back a tide of enemies, these craftsmen know that wood bends, but does not break.

Overview of Tiers and Progression

  • Tier 1 (Carpentry 1+): Basic survival shelters and the ability to spot structural flaws.

  • Tier 2 (Carpentry 2+): Reinforce structures and improvise functional wooden creations.

  • Tier 3 (Carpentry 3+): Begin shaping masterwork gear and larger projects.

  • Tier 4 (Carpentry 4+): Apex-level feats—ships, bridges, and fortifications become your legacy.

Ability Tiers

Cost: Each tier costs Tier × 3 Marks, spent from Carpentry or Might.
Advancement: Must unlock Tier 1 before accessing later tiers.

Tier 1 Abilities (Carpentry 1+)

Name Type Action/Duration Roll (if active) Description
Basic Shelter Active 30 minutes downtime or 1 Scene Carpentry + Survival Once per scene, build a functional shelter that removes 1 Fatigue caused by environmental exposure for you and up to 4 allies.
Woodcrafter Passive Always on Gain +1 die when crafting wooden gear (bows, shields, furniture, tools).
Structural Eye Effect Uses the same action as the observation roll Attaches to Observation + Carpentry (or Mechanics) Mark one die as Effect. If it succeeds, you detect a weak point in a wooden structure; next attack or sabotage roll against it gains +1 success.

Tier 2 Abilities (Carpentry 2+)

Name Type Action/Duration Roll (if active) Description
Reinforce Structure Active 1 hour downtime Carpentry + Mechanics Bolster a buildings defenses, granting it +1 Soak die against siege damage or environmental harm for 1 scene.
Emergency Raft Active 2 hours downtime Carpentry + Survival Once per session, build a makeshift raft or vessel capable of crossing a river or lake with up to 6 passengers.
Trap Builder Active 12 hours downtime per trap Carpentry + Mechanics Create basic wooden traps (spike pits, snares, deadfalls). On success, traps have DR = 2 + your Carpentry rank.

Tier 3 Abilities (Carpentry 3+)

Name Type Action/Duration Roll (if active) Description
Siege Support Effect Uses the same action as a siege-building roll Attaches to Mechanics + Carpentry Mark one die as Cooperative. If it succeeds, the siege engine or fortification gains +1 die on its next action.
Master Craftsman Active 2 hours downtime per item Carpentry + Mechanics Build a masterwork wooden weapon or shield that grants +1 die when used. The bonus lasts for 1 scene or until the item is broken.
Permanent Shelter Active 1 day downtime Carpentry + Survival Build a durable homestead or cabin capable of housing a group safely for long-term residence.

Tier 4 Abilities (Carpentry 4+)

Name Type Action/Duration Roll (if active) Description
Master Builder Meta Retroactive declaration (counts as 1 week of prior effort) Carpentry + Mechanics Once per session, declare that you completed a large-scale wooden project (bridge, fortification, ship) just in time. Success assumes the project exists and is functional.
Cleansing Pyre Active 2 hours downtime Carpentry + Spirit Construct a ceremonial pyre capable of cleansing 1 Corruption die from each ally who participates in the rite.
Legendary Architect Passive Always on You may design and oversee massive construction projects without penalty, coordinating multiple teams and resources.