vaelora/Rules/Ability Trees/Skills/Exploration/Tracking.md
2025-08-01 09:16:36 +02:00

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Oh yes, Tracking (Wit) is a flashy predator-hunter tree—designed for pursuit, ambush, and reading the battlefield like a book:
Tracking (Wit)
Tier 1 (Tracking 1+)
• Read the Trail Mark a die as Effectful; on success, determine the targets size, pace, and condition from their tracks.
• Snare Sense Mark a die as Lucky when rolling to detect traps or false trails along a track; failure doesnt trigger the trap.
• Hunters Focus Once youve identified a targets trail, you may roll Tracking instead of Observation to spot them until the trail goes cold.
Tier 2 (Tracking 2+)
• Hunt the Prey (Tracking/Survival) Mark a die as Persistent; keep it until you locate the target youve named.
• False Trail (Tracking/Deception) Spend 1 APR to lay a convincing false trail; anyone following must roll Tracking vs your roll or be delayed 1 hour (or 1 round in combat pursuit).
• Trophy Caller After observing your prey, you may make a Spirit + Tracking contest to unsettle them; failure causes the prey to Falter.
Tier 3 (Tracking 3+)
• Pursuit Specialist (Tracking/Athletics) You ignore one Speed penalty during long chases and can close distance at +2m per round.
• Kill Zone Marking (Tracking/Tactics) Spend 1 APR to designate a “kill zone”; allies gain +1 die to Stealth and Ambush rolls there until you move on.
• Scent the Weakness Mark a die as Powerful when attacking a Wounded enemy youve been tracking; add the dies value to Injury.
Tier 4 (Tracking 4+)
• Ghost Pursuer Once per scene, you may ignore all environmental penalties to Tracking and arrive at your preys location undetected.
• Perfect Hunter When attacking a target youve been tracking for at least an hour (or one full round in combat), your first attack automatically counts as a Critical Hit (margin 3+ = Subdue).
• Relentless Shadow Targets you track can never fully escape; even if they leave the continent, you can always find a trace of them.
Why It Fits
• Predator feel: Once youve marked a target, they can run, but theyll never be safe.
• Synergy: Strong crossovers with Survival (wilderness skills), Stealth (ambushes), and Tactics (kill zones).
• Escalation: Tier 4 turns trackers into mythic hunters—unstoppable and terrifying.
🔥 Next Exploration Skill:
Should we loop back in order to Navigation (pathfinding, avoiding hazards) and then finish with Climbing and Swimming? Or go full-tilt and hit Stealth/Tracking/Social crossover skills like Observation after?