vaelora/Rules/Ability Trees/Skills/Investigation/Subterfuge (Cunning).md
2025-08-01 09:16:36 +02:00

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The art of breaking in, staying hidden, and slipping out unseen.

Tier 1 (Subterfuge 1+)

  • Light Fingers Mark a die as Effectful; on success, pick pockets or lift items unnoticed.
  • Bypass Lock You can pick simple locks without penalty; mark a die as Persistent to handle advanced ones.
  • Misdirection Once per scene, inflict 1 Slight by diverting attention from yourself or an ally.

Tier 2 (Subterfuge 2+)

  • Silent Entry You can open doors or windows without noise penalties.
  • Sabotage (Subterfuge/Mechanics) Mark a die as Risky; on success, disable a device or alarm. Failure may trigger it.
  • Hiding Spot You can conceal small items or messages on your person without detection.

Tier 3 (Subterfuge 3+)

  • Cat Burglar You may reroll one failed die per scene when infiltrating secured locations.
  • Escape Artist (Subterfuge/Dodge) Mark a die as Persistent; on success, slip free of bonds, grapples, or restraints.
  • False Trail You can erase evidence of your passage, making Tracking rolls against you one success harder.

Tier 4 (Subterfuge 4+)

  • Ghost Step Once per session, move through a secure area entirely undetected (unless magical sensors are present).
  • Master Thief You may declare you “already planted” a tool or device in a location you previously visited.
  • Absolute Disguise You can fully assume another persons appearance for one scene (requires prep time and resources).