vaelora/Rules/Ability Trees/Skills/Investigation/Subterfuge (Cunning).md
2025-08-01 09:16:36 +02:00

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The art of breaking in, staying hidden, and slipping out unseen.
## Tier 1 (Subterfuge 1+)
* Light Fingers Mark a die as Effectful; on success, pick pockets or lift items unnoticed.
* Bypass Lock You can pick simple locks without penalty; mark a die as Persistent to handle advanced ones.
* Misdirection Once per scene, inflict 1 Slight by diverting attention from yourself or an ally.
## Tier 2 (Subterfuge 2+)
* Silent Entry You can open doors or windows without noise penalties.
* Sabotage (Subterfuge/Mechanics) Mark a die as Risky; on success, disable a device or alarm. Failure may trigger it.
* Hiding Spot You can conceal small items or messages on your person without detection.
## Tier 3 (Subterfuge 3+)
* Cat Burglar You may reroll one failed die per scene when infiltrating secured locations.
* Escape Artist (Subterfuge/Dodge) Mark a die as Persistent; on success, slip free of bonds, grapples, or restraints.
* False Trail You can erase evidence of your passage, making Tracking rolls against you one success harder.
## Tier 4 (Subterfuge 4+)
* Ghost Step Once per session, move through a secure area entirely undetected (unless magical sensors are present).
* Master Thief You may declare you “already planted” a tool or device in a location you previously visited.
* Absolute Disguise You can fully assume another persons appearance for one scene (requires prep time and resources).