18 lines
No EOL
1.4 KiB
Markdown
18 lines
No EOL
1.4 KiB
Markdown
You see the world in patterns and precision.
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## Tier 1 (Mathematics 1+)
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* Calculated Risk – Mark a die as Effectful; on success, reroll 1 failed die on the next roll.
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* Exacting Planner – You gain +1 die when predicting time-sensitive events.
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* Counting Cards – Once per scene, tilt luck in your favor (force a target to reroll one success in a competitive roll).
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## Tier 2 (Mathematics 2+)
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* Trajectory Mastery (Mathematics/Archery) – You may reroll one failed die on ranged attacks with sufficient time to aim.
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* Probability Bias – You may flip one die to its opposite face (1↔6, 2↔5, 3↔4) once per scene.
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* Efficient Logistics – Once per journey, reduce supplies used by 50%.
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## Tier 3 (Mathematics 3+)
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* Predictive Model – Mark a die as Persistent; on success, allies gain +1 die to actions planned using your calculations.
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* Structural Analysis (Mathematics/Mechanics) – You may instantly identify weak points in a structure, device, or siege engine.
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* Battlefield Numbers – Once per scene, grant +1 die to all allies by predicting enemy movements.
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## Tier 4 (Mathematics 4+)
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* Improbable Gambit – Once per session, declare that an unlikely event occurs in your favor.
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* Perfect Efficiency – You may reroll any failed die in a non-combat skill roll.
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* True Calculation – When using dice pools, you may count a single success as 2 if it matches your pre-declared “number of fate.” |