vaelora/Rules/Ability Trees/Skills/Knowledge/Philosophy (Spirit).md
2025-08-01 09:16:36 +02:00

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You study ethics, metaphysics, and the meaning of things—making you surprisingly hard to manipulate.

Tier 1 (Philosophy 1+)

  • Contemplative Calm Mark a die as Persistent; on success, remove 1 Slight or Fatigue.
  • Logical Argument Gain +1 die on Persuasion when using reasoned appeals.
  • Doubt the Premise Once per scene, force a target in Social Conflict to reroll a success by undermining their logic.

Tier 2 (Philosophy 2+)

  • Inner Compass You may ignore 1 Corruption dies whispers per scene.
  • Ethical Edge (Philosophy/Empathy) You may shift a targets attitude by one step through moral reasoning.
  • Existential Pressure Once per scene, inflict 1 Slight by forcing a target to question their own beliefs.

Tier 3 (Philosophy 3+)

  • Unshakable Resolve You may ignore the first failed Spirit roll each scene.
  • Thought Duelist Gain +1 die when debating opponents on existential topics.
  • Insightful Skeptic You may reroll one failed die per session when resisting magical illusion or deception.

Tier 4 (Philosophy 4+)

  • Clarity of Mind Once per session, remove all Slights or Corruption whispers from yourself.
  • Voice of Reason Allies in Presence meters gain +1 die on Social rolls if youre supporting them.
  • Philosophers Insight You may retroactively declare you foresaw a potential outcome; gain +2 dice on a key roll.