1.5 KiB
1.5 KiB
You understand the habits, weaknesses, and instincts of beasts and monsters.
Tier 1 (Zoology 1+)
- Creature Lore – Mark a die as Effectful; on success, identify one useful fact about an animal or monster’s behavior.
- Soothe Beast – Once per scene, you may calm a frightened or hostile animal (does not work on magical monsters).
- Track Prey – Gain +1 die when Tracking a specific creature.
Tier 2 (Zoology 2+)
- Weak Point – Mark a die as Persistent; on success, call out a creature’s physical vulnerability, granting +1 die to allies attacking it.
- Domesticate – During downtime, you may tame a wild animal, allowing it to follow basic commands.
- Venom ID (Zoology/Herbalism) – You can identify any venom or animal-derived toxin on sight.
Tier 3 (Zoology 3+)
- Alpha Instinct – Mark a die as Powerful; on success, you intimidate or cow a hostile creature for 1 round.
- Ecosystem Insight – Once per scene, you may declare the presence of an animal or monster relevant to the area’s ecosystem.
- Bonded Beast – You may form a permanent bond with one animal companion (it acts with 2 dice by default).
Tier 4 (Zoology 4+)
- Monster Scholar – You may reroll one failed die per scene when dealing with magical beasts.
- Whisperer – Once per session, you may communicate intentions to an intelligent animal or magical creature.
- Horrific Trap – When hunting a beast, you may set a trap that auto-triggers with margin of success 2+ (counts as instant Critical Hit).