vaelora/Rules/Ability Trees/Skills/Knowledge/Zoology (Wit).md
2025-08-01 09:16:36 +02:00

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You understand the habits, weaknesses, and instincts of beasts and monsters.
## Tier 1 (Zoology 1+)
* Creature Lore Mark a die as Effectful; on success, identify one useful fact about an animal or monsters behavior.
* Soothe Beast Once per scene, you may calm a frightened or hostile animal (does not work on magical monsters).
* Track Prey Gain +1 die when Tracking a specific creature.
## Tier 2 (Zoology 2+)
* Weak Point Mark a die as Persistent; on success, call out a creatures physical vulnerability, granting +1 die to allies attacking it.
* Domesticate During downtime, you may tame a wild animal, allowing it to follow basic commands.
* Venom ID (Zoology/Herbalism) You can identify any venom or animal-derived toxin on sight.
## Tier 3 (Zoology 3+)
* Alpha Instinct Mark a die as Powerful; on success, you intimidate or cow a hostile creature for 1 round.
* Ecosystem Insight Once per scene, you may declare the presence of an animal or monster relevant to the areas ecosystem.
* Bonded Beast You may form a permanent bond with one animal companion (it acts with 2 dice by default).
## Tier 4 (Zoology 4+)
* Monster Scholar You may reroll one failed die per scene when dealing with magical beasts.
* Whisperer Once per session, you may communicate intentions to an intelligent animal or magical creature.
* Horrific Trap When hunting a beast, you may set a trap that auto-triggers with margin of success 2+ (counts as instant Critical Hit).