vaelora/Rules/Ability Trees/Skills/Martial/Brawl (Fortitude).md
2025-08-01 09:16:36 +02:00

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Heres the Brawl (Fortitude) tree in full, designed to synergize with the Combat system (grapples, control, body-as-weapon) and cross-pollinate where it makes sense:


Brawl (Fortitude)

Tier 1 (Brawl 1+)

  1. Grapple Mark a die as Effectful; on success, target is Grappled (cannot move, attack rolls 2 dice).

  2. Brutal Takedown Mark a die as Powerful; on success, you slam the opponent prone and deal bonus Injury equal to die value.

  3. Defensive Hold Mark a die as Persistent when defending with Brawl; on success, attackers next combat action is 2 dice.


Tier 2 (Brawl 2+)

  1. Chokehold While Grappling, mark one die as Risky; on success margin 2+, target is subdued or silenced.

  2. Knockback Blow (Brawl/Melee) Mark a die as Powerful; on success, push the target back meters equal to die value (may break formations).

  3. Blood in the Water (Brawl/Dodge) When an enemy becomes Wounded (half health), you gain +1 die to Brawl checks against them until subdued.


Tier 3 (Brawl 3+)

  1. Unstoppable Force When you successfully Grapple, mark one die as Persistent; carry it into the next attack or slam for +1 Injury.

  2. Crippling Hold (Brawl/Medicine) While Grappling, mark a die as Effectful; on success, targets limb is disabled (Speed 2 or 1 APR until healed).

  3. Pain Compliance (Brawl/Intimidation) When Grappling, you may force a Spirit + Focus check vs your Fortitude; failure = target Falters.


Tier 4 (Brawl 4+)

  1. One-Punch Breaker Mark a die as Exploding; on success margin 3+, deal double Injury (or immediately Subdue if target is Wounded).

  2. Human Shield While Grappling, you may use the target to block attacks; attacks against you hit the grappled enemy instead.

  3. Chain Breaker (Brawl/Tactics) If you Grapple or drop a foe, you may immediately Grapple or slam another adjacent enemy with +1 die.


Why It Fits

  • Control-focused: Grapples, pins, and limb disablement give narrative and mechanical control.

  • Synergy: Combos with Melee (Hook & Trip, War Banner) and Dodge for counterplay.

  • Cinematic moments: Using enemies as human shields, choke-outs, and brutal slams tie right into Vaeloras visceral combat tone.


🔥 Next: Should we go to Archery next (ranged precision, attrition, and battlefield control)? Or Dodge (mobility, survival, counterattacks)?