1.6 KiB
Tier 1 (Melee 1+)
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Power Strike – Mark a die as Powerful; add its face value as Injury if the attack succeeds.
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Guarded Stance – Mark a die as Persistent; if you succeed on your next defense, carry +1 die into your next attack.
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Disarm – Mark a die as Effectful; on success, force opponent to drop weapon/shield.
Tier 2 (Melee 2+)
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Flurry – Split your dice pool into two attacks; mark one die as Risky across both.
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Press the Advantage (Melee/Tactics) – On a successful hit, allies attacking the same target gain +1 die until end of round.
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Hook and Trip (Melee/Brawl) – Success margin 2+ knocks target prone or strips their shield instead of dealing Injury.
Tier 3 (Melee 3+)
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Bleeding Edge (Melee/Survival) – Attacks inflict 1 ongoing Injury per round until treated if at least one Effectful die succeeds.
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Duelist’s Focus (Melee/Dodge) – When facing a single opponent, mark one die as Lucky each round.
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Vicious Riposte (Melee/Dodge) – If you succeed on a Parry, immediately counterattack with +1 die and mark one die as Powerful.
Tier 4 (Melee 4+)
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Finishing Blow – Exceed opponent’s defense by 3+ successes = immediately Subdue (or kill if using a Vicious die).
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Unstoppable Onslaught (Melee/Brawl) – Dropping an enemy lets you immediately attack another adjacent foe with the same pool.
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War Banner (Melee/Command) – When you drop an enemy, allies within Presence meters may reroll 1 die on their next action.