vaelora/Rules/Ability Trees/Skills/Martial/Shields (Might).md
2025-08-01 09:16:36 +02:00

58 lines
No EOL
2.4 KiB
Markdown
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

Heres the **Shields (Might)** tree, focused on defense, formation tactics, and controlling the flow of combat:
### **Tier 1 (Shields 1+)**
1. **Shield Bash** Mark a die as **Effectful**; on success, you deal 1 Injury and push the target back 1m.
2. **Steady Wall** When using Block, mark a die as **Persistent**; if it succeeds, gain +1 die on your next defense.
3. **Brace** Once per round, you may reduce forced movement or knockdown effects by 2m without a roll.
---
### **Tier 2 (Shields 2+)**
1. **Deflecting Guard** Mark a die as **Lucky** when using Block; on success margin 2+, redirect the attack to another adjacent target.
2. **Shield Wall (Shields/Tactics)** When adjacent to another shield user, you may both mark a die as **Cooperative**; each success adds +1 die to both defenders next Block rolls.
3. **Stalwart Advance** When you successfully Block, you may immediately move 2m forward without provoking attacks.
---
### **Tier 3 (Shields 3+)**
1. **Battering Rampart (Shields/Melee)** Mark a die as **Powerful** on a Shield Bash; on success, deal bonus Injury equal to the dies value and knock target prone.
2. **Guardians Intercept (Shields/Dodge)** When an ally adjacent to you is attacked, spend 1 APR to Block for them; if you succeed, they suffer no Injury.
3. **Bulwark Formation** When using Shield Wall, allies in the formation gain half your Shields skill as bonus Soak dice when Relying on Armor.
---
### **Tier 4 (Shields 4+)**
1. **Immovable Bastion** While braced (spending 1 APR), you cannot be moved against your will and gain +2 dice to all defense rolls.
2. **Rebounding Defense** When you Block a Critical Hit (margin 3+), mark one die as **Exploding**; immediately counterattack with +2 dice.
3. **Aegis (Shields/Tactics)** Once per scene, when you successfully Block, all adjacent allies ignore the next attack made against them.
---
### **Why It Fits**
- **Defense focus:** Blocks, intercepts, and formations reinforce the shield-bearer as a true protector.
- **Synergy:** Links naturally to Melee, Tactics, and Dodge for counterattacks and team defense.
- **Escalation:** Tier 4 makes shield users anchors on the battlefield, able to hold positions and protect allies in climactic moments.
---
🔥 Next up: **Tactics** (battlefield coordination and leadership) or **Throwing** (light ranged control)?