vaelora/Rules/Ability Trees/Skills/Martial/Tactics (Wit).md
2025-08-01 09:16:36 +02:00

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Heres the Tactics (Wit) tree, built around battlefield coordination, control, and leadership synergy:

Tier 1 (Tactics 1+)

  1. Ambush Planner Mark a die as Effectful when rolling for Initiative; on success, all allies gain +1 die to their first action.

  2. Flank Order When an ally attacks a foe you also threaten, they may reroll 1 die if you have line of sight.

  3. Quick Rally Once per scene, spend 1 APR to remove a Slight or Fatigue from one ally within Presence meters.


Tier 2 (Tactics 2+)

  1. Battlefield Mastery On a successful Tactics roll (Wit + Tactics), a number of allies equal to successes gain +1 die on their next attack or defense.

  2. Strategic Withdrawal Mark a die as Persistent; on success, all allies within range may disengage without provoking attacks.

  3. Coordinated Strike (Tactics/Melee) When you attack a target after an ally attacked them, mark a die as Powerful; add its value to Injury if successful.


Tier 3 (Tactics 3+)

  1. Exploit Weakness On a successful Tactics roll, choose a target; all allies gain +1 die to actions against that target for the round.

  2. Counter Formation (Tactics/Shields) When enemies attempt to surround you, mark one die as Lucky; on success, all allies in your formation gain +2 dice on defense until your next turn.

  3. Commanding Presence (Tactics/Command) Once per round, you may allow one ally to reroll their entire dice pool on a failed action.


Tier 4 (Tactics 4+)

  1. Turn the Tide When an ally is Subdued or Wounded, spend 1 APR to immediately grant all allies +1 APR and +1 die to their next action.

  2. Master of the Field Once per scene, mark a die as Persistent; on success, reposition all allies and enemies within Presence meters by 2m as you dictate.

  3. War Leader (Tactics/Command) Allies within Presence meters gain +1 die to all rolls while you are standing; if you are Subdued, they immediately gain 1 Fatigue.


Why It Fits

  • Strong team buffs: Bolsters allies, manages enemy pressure, and rallies morale.

  • Synergy: Connects naturally with Melee, Shields, and Command abilities.