vaelora/Rules/Ability Trees/Skills/Occult/Meditation (Focus).md
2025-08-01 09:16:36 +02:00

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The art of control, stillness, and shielding the soul.
## Tier 1 (Meditation 1+)
* Veil Breather Once per scene, mark a die as Persistent; on success, reduce Slights or Fatigue by 1.
* Ward the Mind Mark a die as Effectful; on success, resist 1 mental influence or fear effect.
* Focus Anchor You gain +1 die to resist corruption backlash while in meditative trance.
## Tier 2 (Meditation 2+)
* Shared Stillness Once per scene, you may allow an ally to reroll 1 failed Spirit roll by steadying them.
* Inner Purge Mark one die as Risky; on success, remove 1 Corruption die from your pool (failure = +1 Corruption).
* Breath of Endurance You may delay the effects of Injury, Fatigue, or Slights for 1 round per success margin.
## Tier 3 (Meditation 3+)
* Mental Fortress You ignore the first Corruption backlash (1 on a Corruption die) you roll each scene.
* Soul Bridge Once per session, you may forge a temporary Bond with a spirit or ally, granting +1 die on all cooperative rolls.
* Quiet the Void Mark one die as Persistent; on success, suppress all whispers and Boon Track effects from Corruption dice for 1 day.
## Tier 4 (Meditation 4+)
* True Purge Once per session, you may permanently remove 1 Corruption die from your pool. Requires an hour of uninterrupted trance.
* Sanctuary Allies within Presence meters gain +1 die to Spirit rolls while you meditate.
* One With the Veil You may reroll any Spirit test; failure = +1 Corruption die.