vaelora/Rules/Ability Trees/Skills/Social/Deception (Cunning).md
2025-08-01 09:16:36 +02:00

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## Tier 1 (Deception 1+)
* Convincing Liar Mark a die as Lucky when lying under pressure; failure doesnt immediately expose you.
* Diversion Tactics On a success margin 2+, inflict 1 Slight on a target by misdirecting or distracting them.
* Persona Crafter You may create a false persona during downtime; gain +1 die on all Deception rolls while using it.
## Tier 2 (Deception 2+)
* Misdirect Blame Mark a die as Effectful; on success, you shift Slights or suspicion onto another target.
* False Confidence (Deception/Persuasion) When you bluff, you may give allies +1 die on their next Social roll, even if your lie is unproven.
* Cloak of Normalcy You may erase 1 Slight against you by convincingly “playing along” with others.
## Tier 3 (Deception 3+)
* Elaborate Scheme You can build multi-step deceptions; each successful step adds +1 die to the final payoff roll.
* Feign Weakness (Deception/Intimidation) When targeted in a Social Conflict, you may voluntarily take a Slight; your next action against that target is at +2 dice.
* Hidden Hand Once per scene, you may declare a planted lie, forged document, or rumor exists (“Of course the guard heard about this…”) as long as its plausible.
## Tier 4 (Deception 4+)
* Network of Lies All previous lies youve planted with a group count as additional Slights against them during future encounters.
* Mirror Identity You may perfectly impersonate a target for the duration of a scene if you have observed them beforehand.
* Shadow Puppeteer Once per session, you may influence a Social Encounter without being present; NPCs act as if you had been there weaving strings.