17 lines
No EOL
1.6 KiB
Markdown
17 lines
No EOL
1.6 KiB
Markdown
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## Tier 1 (Etiquette 1+)
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* Flawless Courtesy – Mark a die as Powerful when making a first impression; on success, the target’s attitude improves by one step.
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* Customs Insight – Mark a die as Effectful when engaging with foreign cultures; success removes any faux pas penalties.
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* Subtle Gesture – You can convey coded messages to allies using manners or ritual; +1 die to allies who pick up the signal.
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## Tier 2 (Etiquette 2+)
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* Armor of Courtesy – You may ignore 1 Slight in Social Encounters as long as you remain outwardly polite.
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* Veiled Barbs (Etiquette/Intimidation) – You may inflict 1 Slight on a rival using only cutting words, provided they share your culture.
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* Favor Collector – Each time you navigate a high-society event without misstep, you may “bank” 1 free die for future social conflicts.
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## Tier 3 (Etiquette 3+)
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* Hidden Message – Mark a die as Persistent when speaking in code; allies automatically understand you without rolling.
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* Name Dropper – Once per scene, invoke a powerful connection to remove 1 Slight from yourself or an ally.
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* Courtly Pivot – You may spend 1 APR to shift any Social Encounter from hostile to neutral footing (only once per NPC group).
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## Tier 4 (Etiquette 4+)
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* Court’s Darling – At high-society events, you begin with 1 Bond level with any major figure present.
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* Master of Ceremony – Once per session, you may set the “social framing” of a scene (deciding its stakes, location, or tone).
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* Duel of Words – When you are attacked socially in a formal setting, you may immediately counter; if you succeed, the attacker takes 2 Slights instead. |