14 lines
No EOL
783 B
Markdown
14 lines
No EOL
783 B
Markdown
Playtested a simple combat scenario.
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## Improvements
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* The Health System is not required. Small Health values do not align well with the levels and taking additional penalties.
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* *Strike* action should take only 1 action. 2 actions caused players to beat around the bush often and also did not feel right with NPC.
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* Fatigue as useable resource accrding to Rules Overview.
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* Clear skill applications for skills in combat are required.
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* “Slights in Combat” or rather intrigue… does not work well. The effect of taking someone out for a round with multiple rounds of work seems… weak to the playtesters.
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* Power Strike (and similar) should take 2 actions but normal attacks only 1
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## Good Things
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* Marked dice worked as expected
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* Fatigue Points (maybe regenerate faster)
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