vaelora/_Templates/Magical Tradition.md
2025-08-01 09:16:36 +02:00

3.1 KiB

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[Tradition Name]

Symbol or Glyph Also Called: [Cultural names, derogatory labels, honorifics]

General Information
Practiced By[Culture(s), orders, species, regions]
RegionsWidespread, especially in the Mentralian Kingdoms, The Reaches, Annwyn
Spirit Interaction[Binding / Appeasement / Communion / Channeling / Pact]
Associated Dominions [Nature, Death, Fire, Dreams, etc.]
Moral Perception [Accepted / Tolerated / Feared / Forbidden]
Typical Cost [Blood, sanity, memory, time, spirit favor, etc.]

Overview

A short paragraph describing the essence of the tradition—its flavor, origins, and its place in the broader magical and cultural landscape of Vaelora.

Origins & Philosophy

  • Origin Myth / Discovery: Who first practiced it? Was it gifted, stolen, or rediscovered?
  • Core Beliefs: How do its users see spirits, magic, and the Veil?
  • Moral Tenets: Is restraint valued? Sacrifice? Does power corrupt?
  • Relationship to the Veil: Does it skirt its edge, protect it, pierce it?

Mechanics of Practice

  • Rituals: Tools, chants, offerings, locations, materials
  • Initiation: How does one become a practitioner?
  • Spirit Interaction: How do they contact, negotiate, or force spirits?
  • Costs & Limits: What is paid, lost, or risked with each act?

Style & Manifestation

  • Visuals & Sensory Cues: Smells, sounds, colors, or distortions associated
  • Common Effects: Types of magic typically used (e.g., binding, summoning, healing, alteration)
  • Rare / Forbidden Techniques: Spirit grafting, body inversion, time echoes, etc.
  • Known Side Effects: Physical decay, hallucinations, memory loss, hauntings

Traditions, Orders & Subdisciplines

| Order / Sect | Focus | Philosophy | Region | | | - | | | | [Name] | [What they do] | [Belief system] | [Where they operate] | | [Name] | [Specialization] | [Approach] | [Affiliation or culture] |

Notable Practitioners

  • [Name] — [Title / Epithet], [Deed or Infamy]
  • [Name] — [Legendary founder / martyr / villain]
  • [Name] — [Modern teacher, reformer, traitor]

Myths, Taboos & Spirit Pacts

  • Famous Applications: With named spirits, bound gods, or broken veils
  • Cursed Techniques: Magic that went too far (and how it echoes still)
  • Spirit Wars / Conflicts: If their practices caused spiritual rifts or retaliation

In-World Examples of Use

  • Everyday: [E.g., healing gardens through whispered rites]
  • Martial: [e.g. Turning enemy armor to ash with binding runes]
  • Political: [e.g. Cursing treaties, charming rulers]
  • Forbidden: [e.g. Calling spirits into corpses]

Regional Variants (Optional)

  • How the tradition adapts across different lands or people of Vaelora.