24 lines
No EOL
2.3 KiB
Markdown
24 lines
No EOL
2.3 KiB
Markdown
Perfect, let’s continue in order with Ride (Agility)—focused on mounted travel, combat, and controlling animals under stress:
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Ride (Agility)
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Tier 1 (Ride 1+)
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• Rally Mount – You automatically calm or steady a mount after it suffers Injury or becomes frightened.
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• Sure Seat – Mark a die as Lucky when resisting being dismounted; success allows you to remain mounted or recover instantly.
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• Strider – While mounted, your travel speed increases by 25% and you ignore one terrain penalty per scene.
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Tier 2 (Ride 2+)
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• Ride-by Strike (Ride/Melee) – Mark a die as Risky when attacking while mounted; on success, double the Injury from momentum. On failure, you miss and must roll Agility to stay mounted.
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• Mounted Evasion (Ride/Dodge) – When dodging on a mount, mark a die as Cooperative; both you and the mount gain +1 die to avoid danger.
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• Pack Handler (Ride/Survival) – You can direct and manage up to 2 additional mounts or beasts of burden without penalty.
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Tier 3 (Ride 3+)
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• Charge Mastery (Ride/Tactics) – When you charge from horseback, all allies charging with you gain +1 die to their attacks and +1 APR if they hit.
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• War Mount Bond (Ride/Zoology) – Your mount acts independently in combat; it can make 1 attack or defensive action each round without using your APR.
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• Vaulting Attack – Mark a die as Effectful when dismounting mid-charge; on success, you may immediately attack at +1 die and reposition up to 2m.
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Tier 4 (Ride 4+)
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• Cavalry Commander – Once per scene, you may coordinate a mounted formation; all mounted allies within Presence meters ignore rough terrain and gain +2 Speed for one round.
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• Fearless Mount – Your mount(s) can no longer be frightened or forced to retreat unless physically incapacitated.
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• Legendary Charge – Once per scene, declare a full charge; mark a die as Exploding; on success, your attack automatically counts as a Critical Hit (margin 3+ = Subdue).
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Why It Fits
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• Mounted combat expertise: Keeps riders in control under fire and rewards aggressive momentum.
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• Synergy: Combines naturally with Melee, Dodge, Tactics, and Survival.
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• Escalation: Tier 4 makes mounted characters terrifying battlefield leaders and shock troopers.
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🔥 Next Exploration Skill:
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Do we continue in order with Navigation (travel mastery and avoiding hazards) or jump to something flashier like Tracking? |