18 lines
No EOL
1.3 KiB
Markdown
18 lines
No EOL
1.3 KiB
Markdown
You’re a master of moving contraband and people unnoticed.
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## Tier 1 (Smuggling 1+)
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* Hide Cargo – Mark a die as Effectful; on success, hide goods from inspections.
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* False Manifests – You may forge shipping documents (counts as Forgery).
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* Familiar Routes – You gain +1 die to Navigation when planning covert travel.
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## Tier 2 (Smuggling 2+)
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* Cover Operation – You may declare a legal front for your smuggling; it reduces suspicion by 1 success level.
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* Trusted Contacts (Smuggling/Streetwise) – Once per session, declare you know a reliable contact at a border or port.
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* Load Balancer – You may move 2x as much contraband in the same time without added risk.
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## Tier 3 (Smuggling 3+)
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* Safe Passage – You may declare a hidden route to bypass patrols or checkpoints.
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* Silent Convoy – Mark a die as Persistent; on success, move a group or caravan without drawing attention.
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* Black Market Broker – You may secure rare or illicit goods once per session at 75% market cost.
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## Tier 4 (Smuggling 4+)
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* Network Boss – You may create a smuggling network, providing access to resources in most major ports.
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* Untouchable – You can reroll one failed Social die when bribing or negotiating with border officials.
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* Vanishing Act – Once per session, declare that you “already moved the goods” and avoided discovery. |