vaelora/Rules/Ability Trees/Skills/Investigation/Streetwise (Cunning).md
2025-08-01 09:16:36 +02:00

1.4 KiB
Raw Blame History

You know how to survive—and thrive—in cities and underworlds.

Tier 1 (Streetwise 1+)

  • Local Contacts Once per session, you may declare you know someone in the area who owes you a favor.
  • Black Market Sense Mark a die as Effectful; on success, locate illicit goods or services.
  • Blend In Gain +1 die to Stealth when in crowded urban environments.

Tier 2 (Streetwise 2+)

  • Underworld Gossip You may “tap the grapevine” once per scene; mark a die as Persistent for bonus information.
  • Fence Goods You can sell or move stolen items at 80% value instead of 50%.
  • Gang Etiquette (Streetwise/Intimidation) Gain +1 die to Social rolls with criminals or smugglers.

Tier 3 (Streetwise 3+)

  • Network Access You may establish an information network in a settlement; +1 die to Investigation rolls there.
  • Safehouse Locator Once per session, declare you have access to a secure hideout nearby.
  • Criminal Instinct You may reroll 1 failed die per session when navigating hostile city environments.

Tier 4 (Streetwise 4+)

  • King of the Streets You begin all urban Social Encounters with +1 Bond level.
  • Underworld Enforcer Once per session, you may call in muscle to enforce your will (counts as a 3-die combatant).
  • Hidden Network You may declare a secret escape route or tunnel network exists in the current location.