vaelora/Rules/Ability Trees/Skills/Knowledge/Theology (Spirit).md
2025-08-01 09:16:36 +02:00

1.4 KiB
Raw Blame History

Faith opens doors—and closes others.

Tier 1 (Theology 1+)

  • Doctrinal Knowledge Mark a die as Effectful; on success, quote a relevant teaching to gain +1 die on your next Social action.
  • Blessed Sigil You may prepare a simple blessing or charm that gives +1 die to allies resisting fear or possession.
  • Spot Heresy Once per scene, you may identify false rituals or corrupt priests.

Tier 2 (Theology 2+)

  • Clerical Favor You may call on a local temple for sanctuary or supplies once per session.
  • Ceremonial Precision (Theology/Rituals) You may remove the first penalty die from performing religious or magical rites.
  • Faith Anchor Mark a die as Persistent; on success, allies in Presence meters ignore Slights from fear effects.

Tier 3 (Theology 3+)

  • Invoke Parable Once per scene, you may shift a targets attitude one step by framing your appeal in their faith.
  • Minor Exorcism Mark a die as Risky; on success, repel a lesser spirit for 1 round. Failure = 1 Slight.
  • Temple Network You have contacts in religious orders; once per session, you may declare a local priest is a distant ally.

Tier 4 (Theology 4+)

  • Sanctified Ground Once per session, you may declare an area as hallowed, granting allies +1 die to Spirit rolls while in it.
  • True Belief You ignore the first failed Spirit roll each scene.
  • Martyrs Will Once per session, take 1 Injury to remove 1 Corruption die from an ally.