vaelora/Rules/Ability Trees/Skills/Knowledge/Theology (Spirit).md
2025-08-01 09:16:36 +02:00

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Faith opens doors—and closes others.
## Tier 1 (Theology 1+)
* Doctrinal Knowledge Mark a die as Effectful; on success, quote a relevant teaching to gain +1 die on your next Social action.
* Blessed Sigil You may prepare a simple blessing or charm that gives +1 die to allies resisting fear or possession.
* Spot Heresy Once per scene, you may identify false rituals or corrupt priests.
## Tier 2 (Theology 2+)
* Clerical Favor You may call on a local temple for sanctuary or supplies once per session.
* Ceremonial Precision (Theology/Rituals) You may remove the first penalty die from performing religious or magical rites.
* Faith Anchor Mark a die as Persistent; on success, allies in Presence meters ignore Slights from fear effects.
## Tier 3 (Theology 3+)
* Invoke Parable Once per scene, you may shift a targets attitude one step by framing your appeal in their faith.
* Minor Exorcism Mark a die as Risky; on success, repel a lesser spirit for 1 round. Failure = 1 Slight.
* Temple Network You have contacts in religious orders; once per session, you may declare a local priest is a distant ally.
## Tier 4 (Theology 4+)
* Sanctified Ground Once per session, you may declare an area as hallowed, granting allies +1 die to Spirit rolls while in it.
* True Belief You ignore the first failed Spirit roll each scene.
* Martyrs Will Once per session, take 1 Injury to remove 1 Corruption die from an ally.